/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2014 Markus Schöngart
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_TRANSFORMSTATE_H
#define RMLUI_CORE_TRANSFORMSTATE_H
#include "../../Include/RmlUi/Core/Header.h"
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
class TransformState {
public:
// Returns true if transform was changed.
bool SetTransform(const Matrix4f* in_transform);
// Returns true if local perspecitve was changed.
bool SetLocalPerspective(const Matrix4f* in_perspective);
const Matrix4f* GetTransform() const;
const Matrix4f* GetLocalPerspective() const;
// Returns a nullptr if there is no transform set, or the transform is singular.
const Matrix4f* GetInverseTransform() const;
private:
bool have_transform = false;
bool have_perspective = false;
mutable bool have_inverse_transform = false;
mutable bool dirty_inverse_transform = false;
// The accumulated transform matrix combines all transform and perspective properties of the owning element and all ancestors.
Matrix4f transform;
// Local perspective which applies to children of the owning element.
Matrix4f local_perspective;
// The inverse of the transform matrix for projecting points from screen space to the current element's space, such as used for picking elements.
mutable Matrix4f inverse_transform;
};
} // namespace Rml
#endif