/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2014 Markus Schöngart * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_TRANSFORMSTATE_H #define RMLUI_CORE_TRANSFORMSTATE_H #include "../../Include/RmlUi/Core/Header.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class TransformState { public: // Returns true if transform was changed. bool SetTransform(const Matrix4f* in_transform); // Returns true if local perspecitve was changed. bool SetLocalPerspective(const Matrix4f* in_perspective); const Matrix4f* GetTransform() const; const Matrix4f* GetLocalPerspective() const; // Returns a nullptr if there is no transform set, or the transform is singular. const Matrix4f* GetInverseTransform() const; private: bool have_transform = false; bool have_perspective = false; mutable bool have_inverse_transform = false; mutable bool dirty_inverse_transform = false; // The accumulated transform matrix combines all transform and perspective properties of the owning element and all ancestors. Matrix4f transform; // Local perspective which applies to children of the owning element. Matrix4f local_perspective; // The inverse of the transform matrix for projecting points from screen space to the current element's space, such as used for picking elements. mutable Matrix4f inverse_transform; }; } // namespace Rml #endif