/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "ElementTabSet.h"
#include
#include
namespace Rml {
namespace Lua {
// methods
int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj)
{
RMLUI_CHECK_OBJ(obj);
int index = GetIndex(L, 1);
const char* rml = luaL_checkstring(L, 2);
obj->SetPanel(index, rml);
return 0;
}
int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj)
{
RMLUI_CHECK_OBJ(obj);
int index = GetIndex(L, 1);
const char* rml = luaL_checkstring(L, 2);
obj->SetTab(index, rml);
return 0;
}
// getters
int ElementTabSetGetAttractive_tab(lua_State* L)
{
ElementTabSet* obj = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(obj);
int tab = obj->GetActiveTab();
PushIndex(L, tab);
return 1;
}
int ElementTabSetGetAttrnum_tabs(lua_State* L)
{
ElementTabSet* obj = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(obj);
int num = obj->GetNumTabs();
lua_pushinteger(L, num);
return 1;
}
// setter
int ElementTabSetSetAttractive_tab(lua_State* L)
{
ElementTabSet* obj = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(obj);
int tab = GetIndex(L, 2);
obj->SetActiveTab(tab);
return 0;
}
RegType ElementTabSetMethods[] = {
RMLUI_LUAMETHOD(ElementTabSet, SetPanel),
RMLUI_LUAMETHOD(ElementTabSet, SetTab),
{nullptr, nullptr},
};
luaL_Reg ElementTabSetGetters[] = {
RMLUI_LUAGETTER(ElementTabSet, active_tab),
RMLUI_LUAGETTER(ElementTabSet, num_tabs),
{nullptr, nullptr},
};
luaL_Reg ElementTabSetSetters[] = {
RMLUI_LUASETTER(ElementTabSet, active_tab),
{nullptr, nullptr},
};
// this will be used to "inherit" from Element
template <>
void ExtraInit(lua_State* L, int metatable_index)
{
ExtraInit(L, metatable_index);
LuaType::_regfunctions(L, metatable_index, metatable_index - 1);
AddTypeToElementAsTable(L);
}
RMLUI_LUATYPE_DEFINE(ElementTabSet)
} // namespace Lua
} // namespace Rml