/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/SVG/ElementSVG.h" #include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/Core.h" #include "../../Include/RmlUi/Core/ElementDocument.h" #include "../../Include/RmlUi/Core/FileInterface.h" #include "../../Include/RmlUi/Core/Math.h" #include "../../Include/RmlUi/Core/MeshUtilities.h" #include "../../Include/RmlUi/Core/PropertyIdSet.h" #include "../../Include/RmlUi/Core/RenderManager.h" #include "../../Include/RmlUi/Core/SystemInterface.h" #include #include #include namespace Rml { ElementSVG::ElementSVG(const String& tag) : Element(tag) {} ElementSVG::~ElementSVG() {} bool ElementSVG::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio) { if (source_dirty) LoadSource(); dimensions = intrinsic_dimensions; if (HasAttribute("width")) { dimensions.x = GetAttribute("width", -1); } if (HasAttribute("height")) { dimensions.y = GetAttribute("height", -1); } if (dimensions.y > 0) ratio = dimensions.x / dimensions.y; return true; } void ElementSVG::OnRender() { if (svg_document) { if (geometry_dirty) GenerateGeometry(); UpdateTexture(); geometry.Render(GetAbsoluteOffset(BoxArea::Content), Texture(texture)); } } void ElementSVG::OnResize() { geometry_dirty = true; texture_dirty = true; } void ElementSVG::OnAttributeChange(const ElementAttributes& changed_attributes) { Element::OnAttributeChange(changed_attributes); if (changed_attributes.count("src")) { source_dirty = true; DirtyLayout(); } if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end()) { DirtyLayout(); } } void ElementSVG::OnPropertyChange(const PropertyIdSet& changed_properties) { Element::OnPropertyChange(changed_properties); if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity)) { geometry_dirty = true; } } void ElementSVG::GenerateGeometry() { const ComputedValues& computed = GetComputedValues(); ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity()); const Vector2f render_dimensions_f = GetBox().GetSize(BoxArea::Content).Round(); render_dimensions = Vector2i(render_dimensions_f); Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh); MeshUtilities::GenerateQuad(mesh, Vector2f(0), render_dimensions_f, quad_colour, Vector2f(0), Vector2f(1)); geometry = GetRenderManager()->MakeGeometry(std::move(mesh)); geometry_dirty = false; } bool ElementSVG::LoadSource() { source_dirty = false; texture_dirty = true; intrinsic_dimensions = Vector2f{}; texture = {}; svg_document.reset(); const String attribute_src = GetAttribute("src", ""); if (attribute_src.empty()) return false; String path = attribute_src; String directory; if (ElementDocument* document = GetOwnerDocument()) { const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':'); GetSystemInterface()->JoinPath(path, document_source_url, attribute_src); GetSystemInterface()->JoinPath(directory, document_source_url, ""); } String svg_data; if (path.empty() || !GetFileInterface()->LoadFile(path, svg_data)) { Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG file %s", path.c_str()); return false; } // We use a reset-release approach here in case clients use a non-std unique_ptr (lunasvg uses std::unique_ptr) svg_document.reset(lunasvg::Document::loadFromData(svg_data).release()); if (!svg_document) { Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG data from file %s", path.c_str()); return false; } intrinsic_dimensions.x = Math::Max(float(svg_document->width()), 1.0f); intrinsic_dimensions.y = Math::Max(float(svg_document->height()), 1.0f); return true; } void ElementSVG::UpdateTexture() { if (!svg_document || !texture_dirty) return; RenderManager* render_manager = GetRenderManager(); if (!render_manager) return; // Callback for generating texture. auto texture_callback = [this](const CallbackTextureInterface& texture_interface) -> bool { RMLUI_ASSERT(svg_document); lunasvg::Bitmap bitmap = svg_document->renderToBitmap(render_dimensions.x, render_dimensions.y); if (!bitmap.valid() || !bitmap.data()) { Log::Message(Rml::Log::Type::LT_WARNING, "Could not render SVG to bitmap: %s", GetAttribute("src", "").c_str()); return false; } // Swap red and blue channels, assuming LunaSVG v2.3.2 or newer, to convert to RmlUi's expected RGBA-ordering. const size_t bitmap_byte_size = bitmap.width() * bitmap.height() * 4; uint8_t* bitmap_data = bitmap.data(); for (size_t i = 0; i < bitmap_byte_size; i += 4) std::swap(bitmap_data[i], bitmap_data[i + 2]); if (!texture_interface.GenerateTexture({reinterpret_cast(bitmap.data()), bitmap_byte_size}, render_dimensions)) { Log::Message(Rml::Log::Type::LT_WARNING, "Could not generate texture for SVG: %s", GetAttribute("src", "").c_str()); return false; } return true; }; texture = render_manager->MakeCallbackTexture(std::move(texture_callback)); texture_dirty = false; } } // namespace Rml