/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include using namespace Rml; TEST_CASE("Math.RoundedLerp") { const ColourbPremultiplied c0(0, 0, 0, 255); const ColourbPremultiplied c1(255, 0, 0, 255); const ColourbPremultiplied c2(127, 0, 0, 255); ColourbPremultiplied c; c = Math::RoundedLerp(0.0f, c0, c1); REQUIRE(c.red == c0.red); c = Math::RoundedLerp(179.f / 255.f, c0, c1); REQUIRE(c.red == 179); c = Math::RoundedLerp(50.4f / 255.f, c0, c1); REQUIRE(c.red == 50); c = Math::RoundedLerp(50.6f / 255.f, c0, c1); REQUIRE(c.red == 51); c = Math::RoundedLerp(0.0f, c1, c0); REQUIRE(c.red == c1.red); c = Math::RoundedLerp(1.0f, c0, c1); REQUIRE(c.red == c1.red); c = Math::RoundedLerp(1.0f, c1, c0); REQUIRE(c.red == c0.red); c = Math::RoundedLerp(1.0f, c0, c2); REQUIRE(c.red == c2.red); c = Math::RoundedLerp(0.0f, c2, c1); REQUIRE(c.red == c2.red); // Full-range interpolation for (int i = 0; i <= 255; i++) { const float t = float(i) / 255.f; const auto r = Math::RoundedLerp(t, c0, c1).red; REQUIRE(r == i); } // Reverse full-range interpolation for (int i = 0; i <= 255; i++) { const float t = float(i) / 255.f; const auto r = Math::RoundedLerp(t, c1, c0).red; REQUIRE(r == 255 - i); } // Half-range interpolation for (int i = 0; i <= 255; i++) { const float t = float(i) / 255.f; const auto r = Math::RoundedLerp(t, c0, c2).red; REQUIRE(r == i / 2); } // Same-color interpolation with fractional t for (int i = 0; i <= 379; i++) { const float t = float(i) / 379.f; const auto r0 = Math::RoundedLerp(t, c0, c0).red; const auto r1 = Math::RoundedLerp(t, c1, c1).red; const auto r2 = Math::RoundedLerp(t, c2, c2).red; REQUIRE(r0 == c0.red); REQUIRE(r1 == c1.red); REQUIRE(r2 == c2.red); } } TEST_CASE("Math.Clamp") { // Clamp(Value, Min, Max) CHECK(Math::Clamp(1, 1, 2) == 1); CHECK(Math::Clamp(0, 1, 2) == 1); CHECK(Math::Clamp(3, 1, 2) == 2); CHECK(Math::Clamp(0, 2, 1) == 2); CHECK(Math::Clamp(3, 2, 1) == 1); CHECK(Math::Clamp({1, 1}, {1, 1}, {2, 2}) == Vector2i(1, 1)); CHECK(Math::Clamp({0, 0}, {1, 1}, {2, 2}) == Vector2i(1, 1)); CHECK(Math::Clamp({3, 3}, {1, 1}, {2, 2}) == Vector2i(2, 2)); CHECK(Math::Clamp({1, 3}, {1, 1}, {2, 2}) == Vector2i(1, 2)); CHECK(Math::Clamp({1, 1}, {2, 0}, {2, 0}) == Vector2i(2, 0)); CHECK(Math::Clamp({1, 1}, {1, 1}, {2, 2}) == Vector2f(1, 1)); CHECK(Math::Clamp({0, 0}, {1, 1}, {2, 2}) == Vector2f(1, 1)); CHECK(Math::Clamp({3, 3}, {1, 1}, {2, 2}) == Vector2f(2, 2)); CHECK(Math::Clamp({1, 3}, {1, 1}, {2, 2}) == Vector2f(1, 2)); CHECK(Math::Clamp({1, 1}, {2, 0}, {2, 0}) == Vector2f(2, 0)); } TEST_CASE("Math.Min") { CHECK(Math::Min(1, 2) == 1); CHECK(Math::Min(2, 1) == 1); CHECK(Math::Min({1, 1}, {2, 2}) == Vector2i(1, 1)); CHECK(Math::Min({2, 2}, {1, 1}) == Vector2i(1, 1)); CHECK(Math::Min({2, 1}, {1, 2}) == Vector2i(1, 1)); CHECK(Math::Min({1, 1}, {2, 2}) == Vector2f(1, 1)); CHECK(Math::Min({2, 2}, {1, 1}) == Vector2f(1, 1)); CHECK(Math::Min({2, 1}, {1, 2}) == Vector2f(1, 1)); } TEST_CASE("Math.Max") { CHECK(Math::Max(1, 2) == 2); CHECK(Math::Max(2, 1) == 2); CHECK(Math::Max({1, 1}, {2, 2}) == Vector2i(2, 2)); CHECK(Math::Max({2, 2}, {1, 1}) == Vector2i(2, 2)); CHECK(Math::Max({2, 1}, {1, 2}) == Vector2i(2, 2)); CHECK(Math::Max({1, 1}, {2, 2}) == Vector2f(2, 2)); CHECK(Math::Max({2, 2}, {1, 1}) == Vector2f(2, 2)); CHECK(Math::Max({2, 1}, {1, 2}) == Vector2f(2, 2)); } TEST_CASE("Math.Round") { CHECK(Math::Round(-1.0f) == -1.f); CHECK(Math::Round(0.0f) == 0.f); CHECK(Math::Round(1.0f) == 1.f); CHECK(Math::Round(0.49f) == 0.f); CHECK(Math::Round(0.50f) == 1.f); CHECK(Math::Round(0.51f) == 1.f); CHECK(Math::Round(-0.49f) == 0.f); CHECK(Math::Round(-0.50f) == 0.f); // Always round half up, see commit message. CHECK(Math::Round(-0.51f) == -1.f); CHECK(Math::Round(1000.49f) == 1000.f); CHECK(Math::Round(1000.50f) == 1001.f); CHECK(Math::Round(1000.51f) == 1001.f); CHECK(Math::Round(-1000.49f) == -1000.f); CHECK(Math::Round(-1000.50f) == -1000.f); CHECK(Math::Round(-1000.51f) == -1001.f); CHECK(Math::Round(100000.49f) == 100000.f); CHECK(Math::Round(100000.50f) == 100001.f); CHECK(Math::Round(100000.51f) == 100001.f); CHECK(Math::Round(-100000.49f) == -100000.f); CHECK(Math::Round(-100000.50f) == -100000.f); CHECK(Math::Round(-100000.51f) == -100001.f); }