/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "ElementDecoration.h" #include "ElementDefinition.h" #include "../../Include/RmlUi/Core/Decorator.h" #include "../../Include/RmlUi/Core/Element.h" namespace Rml { namespace Core { ElementDecoration::ElementDecoration(Element* _element) { element = _element; decorators_dirty = false; } ElementDecoration::~ElementDecoration() { ReleaseDecorators(); } // Releases existing decorators and loads all decorators required by the element's definition. bool ElementDecoration::ReloadDecorators() { ReleaseDecorators(); const DecoratorList& decorator_list = element->GetComputedValues().decorator; for (const auto& decorator : decorator_list) { if (decorator) { LoadDecorator(decorator); } } return true; } // Loads a single decorator and adds it to the list of loaded decorators for this element. int ElementDecoration::LoadDecorator(SharedPtr decorator) { DecoratorHandle element_decorator; element_decorator.decorator_data = decorator->GenerateElementData(element); element_decorator.decorator = std::move(decorator); decorators.push_back(element_decorator); return (int) (decorators.size() - 1); } // Releases all existing decorators and frees their data. void ElementDecoration::ReleaseDecorators() { for (size_t i = 0; i < decorators.size(); i++) { if (decorators[i].decorator_data) decorators[i].decorator->ReleaseElementData(decorators[i].decorator_data); } decorators.clear(); } void ElementDecoration::RenderDecorators() { // @performance: Ignore dirty flag if e.g. pseudo classes do not affect the decorators if (decorators_dirty) { decorators_dirty = false; ReloadDecorators(); } // Render the decorators attached to this element in its current state. // Render from back to front for correct render order. for (int i = (int)decorators.size() - 1; i >= 0; i--) { DecoratorHandle& decorator = decorators[i]; decorator.decorator->RenderElement(element, decorator.decorator_data); } } void ElementDecoration::DirtyDecorators() { decorators_dirty = true; } } }