/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "ElementDecoration.h"
#include "ElementDefinition.h"
#include "../../Include/RmlUi/Core/Decorator.h"
#include "../../Include/RmlUi/Core/Element.h"
namespace Rml {
namespace Core {
ElementDecoration::ElementDecoration(Element* _element)
{
element = _element;
decorators_dirty = false;
}
ElementDecoration::~ElementDecoration()
{
ReleaseDecorators();
}
// Releases existing decorators and loads all decorators required by the element's definition.
bool ElementDecoration::ReloadDecorators()
{
ReleaseDecorators();
const DecoratorList& decorator_list = element->GetComputedValues().decorator;
for (const auto& decorator : decorator_list)
{
if (decorator)
{
LoadDecorator(decorator);
}
}
return true;
}
// Loads a single decorator and adds it to the list of loaded decorators for this element.
int ElementDecoration::LoadDecorator(SharedPtr decorator)
{
DecoratorHandle element_decorator;
element_decorator.decorator_data = decorator->GenerateElementData(element);
element_decorator.decorator = std::move(decorator);
decorators.push_back(element_decorator);
return (int) (decorators.size() - 1);
}
// Releases all existing decorators and frees their data.
void ElementDecoration::ReleaseDecorators()
{
for (size_t i = 0; i < decorators.size(); i++)
{
if (decorators[i].decorator_data)
decorators[i].decorator->ReleaseElementData(decorators[i].decorator_data);
}
decorators.clear();
}
void ElementDecoration::RenderDecorators()
{
// @performance: Ignore dirty flag if e.g. pseudo classes do not affect the decorators
if (decorators_dirty)
{
decorators_dirty = false;
ReloadDecorators();
}
// Render the decorators attached to this element in its current state.
// Render from back to front for correct render order.
for (int i = (int)decorators.size() - 1; i >= 0; i--)
{
DecoratorHandle& decorator = decorators[i];
decorator.decorator->RenderElement(element, decorator.decorator_data);
}
}
void ElementDecoration::DirtyDecorators()
{
decorators_dirty = true;
}
}
}