/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include #include #include #include "DecoratorInstancerDefender.h" #include "DecoratorInstancerStarfield.h" #include "ElementGame.h" #include "EventHandlerHighScore.h" #include "EventHandlerOptions.h" #include "EventHandlerStartGame.h" #include "EventInstancer.h" #include "EventManager.h" #include "HighScores.h" #include "HighScoresNameFormatter.h" #include "HighScoresShipFormatter.h" Rocket::Core::Context* context = NULL; ShellRenderInterfaceExtensions *shell_renderer; void GameLoop() { context->Update(); shell_renderer->PrepareRenderBuffer(); context->Render(); shell_renderer->PresentRenderBuffer(); } #if defined ROCKET_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED_PARAMETER(instance_handle), HINSTANCE ROCKET_UNUSED_PARAMETER(previous_instance_handle), char* ROCKET_UNUSED_PARAMETER(command_line), int ROCKET_UNUSED_PARAMETER(command_show)) #else int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv)) #endif { #ifdef ROCKET_PLATFORM_WIN32 ROCKET_UNUSED(instance_handle); ROCKET_UNUSED(previous_instance_handle); ROCKET_UNUSED(command_line); ROCKET_UNUSED(command_show); #else ROCKET_UNUSED(argc); ROCKET_UNUSED(argv); #endif #ifdef ROCKET_PLATFORM_LINUX #define APP_PATH "../Samples/invaders/" #else #define APP_PATH "../../Samples/invaders/" #endif #ifdef ROCKET_PLATFORM_WIN32 AllocConsole(); #endif int window_width = 1024; int window_height = 768; ShellRenderInterfaceOpenGL opengl_renderer; shell_renderer = &opengl_renderer; // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise(APP_PATH) || !Shell::OpenWindow("Rocket Invaders from Mars", shell_renderer, window_width, window_height, false)) { Shell::Shutdown(); return -1; } // Rocket initialisation. Rocket::Core::SetRenderInterface(&opengl_renderer); opengl_renderer.SetViewport(window_width, window_height); ShellSystemInterface system_interface; Rocket::Core::SetSystemInterface(&system_interface); Rocket::Core::Initialise(); // Initialise the Rocket Controls library. Rocket::Controls::Initialise(); // Create the main Rocket context and set it on the shell's input layer. context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(window_width, window_height)); if (context == NULL) { Rocket::Core::Shutdown(); Shell::Shutdown(); return -1; } // Initialise the Rocket debugger. Rocket::Debugger::Initialise(context); Input::SetContext(context); shell_renderer->SetContext(context); // Load the font faces required for Invaders. Shell::LoadFonts("../assets/"); // Register Invader's custom element and decorator instancers. Rocket::Core::ElementInstancer* element_instancer = new Rocket::Core::ElementInstancerGeneric< ElementGame >(); Rocket::Core::Factory::RegisterElementInstancer("game", element_instancer); element_instancer->RemoveReference(); Rocket::Core::DecoratorInstancer* decorator_instancer = new DecoratorInstancerStarfield(); Rocket::Core::Factory::RegisterDecoratorInstancer("starfield", decorator_instancer); decorator_instancer->RemoveReference(); decorator_instancer = new DecoratorInstancerDefender(); Rocket::Core::Factory::RegisterDecoratorInstancer("defender", decorator_instancer); decorator_instancer->RemoveReference(); // Register Invader's data formatters HighScoresNameFormatter name_formatter; HighScoresShipFormatter ship_formatter; // Construct the game singletons. HighScores::Initialise(); // Initialise the event instancer and handlers. EventInstancer* event_instancer = new EventInstancer(); Rocket::Core::Factory::RegisterEventListenerInstancer(event_instancer); event_instancer->RemoveReference(); EventManager::RegisterEventHandler("start_game", new EventHandlerStartGame()); EventManager::RegisterEventHandler("high_score", new EventHandlerHighScore()); EventManager::RegisterEventHandler("options", new EventHandlerOptions()); // Start the game. if (EventManager::LoadWindow("background") && EventManager::LoadWindow("main_menu")) Shell::EventLoop(GameLoop); // Shut down the game singletons. HighScores::Shutdown(); // Release the event handlers. EventManager::Shutdown(); // Shutdown Rocket. context->RemoveReference(); Rocket::Core::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }