/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/DecoratorInstancer.h"
#include "../../Include/RmlUi/Core/StyleSheet.h"
namespace Rml {
DecoratorInstancer::DecoratorInstancer() : properties(10, 10) {}
DecoratorInstancer::~DecoratorInstancer() {}
const PropertySpecification& DecoratorInstancer::GetPropertySpecification() const
{
return properties;
}
PropertyDefinition& DecoratorInstancer::RegisterProperty(const String& property_name, const String& default_value)
{
return properties.RegisterProperty(property_name, default_value, false, false);
}
ShorthandId DecoratorInstancer::RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type)
{
return properties.RegisterShorthand(shorthand_name, property_names, type);
}
const Sprite* DecoratorInstancerInterface::GetSprite(const String& name) const
{
return style_sheet.GetSprite(name);
}
Texture DecoratorInstancerInterface::GetTexture(const String& filename) const
{
Texture texture;
if (!property_source)
{
Log::Message(Log::LT_WARNING, "Texture name '%s' in decorator could not be loaded, no property source available.", filename.c_str());
return texture;
}
texture.Set(filename, property_source->path);
return texture;
}
} // namespace Rml