/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/StyleSheet.h" #include "ElementDefinition.h" #include "StyleSheetNode.h" #include "Utilities.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/Profiling.h" #include "../../Include/RmlUi/Core/PropertyDefinition.h" #include "../../Include/RmlUi/Core/StyleSheetSpecification.h" #include namespace Rml { // Sorts style nodes based on specificity. inline static bool StyleSheetNodeSort(const StyleSheetNode* lhs, const StyleSheetNode* rhs) { return lhs->GetSpecificity() < rhs->GetSpecificity(); } StyleSheet::StyleSheet() { root = MakeUnique(); specificity_offset = 0; } StyleSheet::~StyleSheet() { } /// Combines this style sheet with another one, producing a new sheet UniquePtr StyleSheet::CombineStyleSheet(const StyleSheet& other_sheet) const { RMLUI_ZoneScoped; UniquePtr new_sheet = UniquePtr(new StyleSheet()); new_sheet->root = root->DeepCopy(); new_sheet->specificity_offset = specificity_offset; new_sheet->keyframes = keyframes; new_sheet->decorator_map = decorator_map; new_sheet->spritesheet_list = spritesheet_list; new_sheet->MergeStyleSheet(other_sheet); return new_sheet; } void StyleSheet::MergeStyleSheet(const StyleSheet& other_sheet) { RMLUI_ZoneScoped; root->MergeHierarchy(other_sheet.root.get(), specificity_offset); specificity_offset += other_sheet.specificity_offset; // Any matching @keyframe names are overridden as per CSS rules keyframes.reserve(keyframes.size() + other_sheet.keyframes.size()); for (auto& other_keyframes : other_sheet.keyframes) { keyframes[other_keyframes.first] = other_keyframes.second; } // Copy over the decorators, and replace any matching decorator names from other_sheet decorator_map.reserve(decorator_map.size() + other_sheet.decorator_map.size()); for (auto& other_decorator : other_sheet.decorator_map) { decorator_map[other_decorator.first] = other_decorator.second; } spritesheet_list.Reserve( spritesheet_list.NumSpriteSheets() + other_sheet.spritesheet_list.NumSpriteSheets(), spritesheet_list.NumSprites() + other_sheet.spritesheet_list.NumSprites() ); spritesheet_list.Merge(other_sheet.spritesheet_list); } // Builds the node index for a combined style sheet. void StyleSheet::BuildNodeIndex() { RMLUI_ZoneScoped; styled_node_index.clear(); root->BuildIndex(styled_node_index); root->SetStructurallyVolatileRecursive(false); } // Returns the Keyframes of the given name, or null if it does not exist. const Keyframes * StyleSheet::GetKeyframes(const String & name) const { auto it = keyframes.find(name); if (it != keyframes.end()) return &(it->second); return nullptr; } SharedPtr StyleSheet::GetDecorator(const String& name) const { auto it = decorator_map.find(name); if (it == decorator_map.end()) return nullptr; return it->second.decorator; } const Sprite* StyleSheet::GetSprite(const String& name) const { return spritesheet_list.GetSprite(name); } size_t StyleSheet::NodeHash(const String& tag, const String& id) { size_t seed = 0; if (!tag.empty()) seed = Hash()(tag); if(!id.empty()) Utilities::HashCombine(seed, id); return seed; } // Returns the compiled element definition for a given element hierarchy. SharedPtr StyleSheet::GetElementDefinition(const Element* element) const { RMLUI_ASSERT_NONRECURSIVE; // See if there are any styles defined for this element. // Using static to avoid allocations. Make sure we don't call this function recursively. static Vector< const StyleSheetNode* > applicable_nodes; applicable_nodes.clear(); const String& tag = element->GetTagName(); const String& id = element->GetId(); // The styled_node_index is hashed with the tag and id of the RCSS rule. However, we must also check // the rules which don't have them defined, because they apply regardless of tag and id. Array node_hash; int num_hashes = 2; node_hash[0] = 0; node_hash[1] = NodeHash(tag, String()); // If we don't have an id, we can safely skip nodes that define an id. Otherwise, we also check the id nodes. if (!id.empty()) { num_hashes = 4; node_hash[2] = NodeHash(String(), id); node_hash[3] = NodeHash(tag, id); } // The hashes are keys into a set of applicable nodes (given tag and id). for (int i = 0; i < num_hashes; i++) { auto it_nodes = styled_node_index.find(node_hash[i]); if (it_nodes != styled_node_index.end()) { const NodeList& nodes = it_nodes->second; // Now see if we satisfy all of the requirements not yet tested: classes, pseudo classes, structural selectors, // and the full requirements of parent nodes. What this involves is traversing the style nodes backwards, // trying to match nodes in the element's hierarchy to nodes in the style hierarchy. for (const StyleSheetNode* node : nodes) { if (node->IsApplicable(element, true)) { applicable_nodes.push_back(node); } } } } std::sort(applicable_nodes.begin(), applicable_nodes.end(), StyleSheetNodeSort); // If this element definition won't actually store any information, don't bother with it. if (applicable_nodes.empty()) return nullptr; // Check if this puppy has already been cached in the node index. size_t seed = 0; for (const StyleSheetNode* node : applicable_nodes) Utilities::HashCombine(seed, node); auto cache_iterator = node_cache.find(seed); if (cache_iterator != node_cache.end()) { SharedPtr& definition = (*cache_iterator).second; return definition; } // Create the new definition and add it to our cache. auto new_definition = MakeShared(applicable_nodes); node_cache[seed] = new_definition; return new_definition; } } // namespace Rml