/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorTiledImage.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/GeometryUtilities.h" namespace Rml { DecoratorTiledImage::DecoratorTiledImage() { } DecoratorTiledImage::~DecoratorTiledImage() { } bool DecoratorTiledImage::Initialise(const Tile& _tile, const Texture& _texture) { tile = _tile; tile.texture_index = AddTexture(_texture); return (tile.texture_index >= 0); } // Called on a decorator to generate any required per-element data for a newly decorated element. DecoratorDataHandle DecoratorTiledImage::GenerateElementData(Element* element) const { // Calculate the tile's dimensions for this element. tile.CalculateDimensions(element, *GetTexture(tile.texture_index)); Geometry* data = new Geometry(element); data->SetTexture(GetTexture()); // Generate the geometry for the tile. tile.GenerateGeometry(data->GetVertices(), data->GetIndices(), element, Vector2f(0, 0), element->GetBox().GetSize(Box::PADDING), tile.GetNaturalDimensions(element)); return reinterpret_cast(data); } // Called to release element data generated by this decorator. void DecoratorTiledImage::ReleaseElementData(DecoratorDataHandle element_data) const { delete reinterpret_cast< Geometry* >(element_data); } // Called to render the decorator on an element. void DecoratorTiledImage::RenderElement(Element* element, DecoratorDataHandle element_data) const { Geometry* data = reinterpret_cast< Geometry* >(element_data); data->Render(element->GetAbsoluteOffset(Box::PADDING).Round()); } } // namespace Rml