/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2019 Michael R. P. Ragazzon * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/Spritesheet.h" #include "../../Include/RmlUi/Core/StringUtilities.h" #include "../../Include/RmlUi/Core/Log.h" namespace Rml { Spritesheet::Spritesheet(const String& name, const String& image_source, const String& definition_source, int definition_line_number, float display_scale, const Texture& texture) : name(name), image_source(image_source), definition_source(definition_source), definition_line_number(definition_line_number), display_scale(display_scale), texture(texture) {} bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_source, const String& definition_source, int definition_line_number, float display_scale, const SpriteDefinitionList& sprite_definitions) { // Load the texture Texture texture; texture.Set(image_source, definition_source); auto sprite_sheet = MakeShared(name, image_source, definition_source, definition_line_number, display_scale, texture); auto result = spritesheet_map.emplace(name, sprite_sheet); if (!result.second) { Log::Message(Log::LT_WARNING, "Spritesheet '%s' has the same name as another spritesheet, ignored. See %s:%d", name.c_str(), definition_source.c_str(), definition_line_number); return false; } StringList& sprite_names = sprite_sheet->sprite_names; // Insert all the sprites with names not already defined in the global sprite list. for (auto& sprite_definition : sprite_definitions) { const String& sprite_name = sprite_definition.first; const Rectangle& sprite_rectangle = sprite_definition.second; auto sprite_result = sprite_map.emplace(sprite_name, Sprite{ sprite_rectangle, sprite_sheet.get() }); if (sprite_result.second) { sprite_names.push_back(sprite_name); } else { Log::Message(Log::LT_WARNING, "Sprite '%s' has the same name as an existing sprite, skipped. See %s:%d", sprite_name.c_str(), definition_source.c_str(), definition_line_number); } } return true; } const Sprite* SpritesheetList::GetSprite(const String& name) const { auto it = sprite_map.find(name); if (it != sprite_map.end()) return &it->second; return nullptr; } void SpritesheetList::Merge(const SpritesheetList& other) { for (auto& pair : other.spritesheet_map) { auto sheet_result = spritesheet_map.emplace(pair); const String& sheet_name = sheet_result.first->first; const Spritesheet& sheet = *sheet_result.first->second; bool sheet_inserted = sheet_result.second; if (sheet_inserted) { // The sprite sheet was succesfully added, now try to add each sprite to the global list. for (const String& sprite_name : sheet.sprite_names) { // Lookup the sprite in the other map. auto it_sprite = other.sprite_map.find(sprite_name); if (it_sprite != other.sprite_map.end()) { // Add the sprite into our map. Each sprite name must be unique. auto sprite_result = sprite_map.emplace(sprite_name, it_sprite->second); bool inserted = sprite_result.second; if (!inserted) { Log::Message(Log::LT_WARNING, "Duplicate sprite name '%s' found while merging style sheets, defined in %s:%d.", sprite_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number); } } else { RMLUI_ERRORMSG("Something went wrong while merging style sheets."); } } } else { Log::Message(Log::LT_WARNING, "Duplicate sprite sheet name '%s' found while merging style sheets, defined in %s:%d.", sheet_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number); } } } void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites) { spritesheet_map.reserve(size_sprite_sheets); sprite_map.reserve(size_sprites); } size_t SpritesheetList::NumSpriteSheets() const { return spritesheet_map.size(); } size_t SpritesheetList::NumSprites() const { return sprite_map.size(); } String SpritesheetList::ToString() const { String result = CreateString(100, "#SpriteSheets: %zu\n", spritesheet_map.size()); for (auto& sheet : spritesheet_map) { result += CreateString(100, " Sheet '%s'. #Sprites %zu.\n", sheet.first.c_str(), sheet.second->sprite_names.size()); } result += CreateString(100, "\n#Sprites: %zu\n", sprite_map.size()); for (auto& sprite : sprite_map) { result += CreateString(100, " In '%s': %s\n", sprite.second.sprite_sheet->name.c_str(), sprite.first.c_str()); } return result; } } // namespace Rml