/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorDefender.h" #include #include #include #include DecoratorDefender::~DecoratorDefender() { } bool DecoratorDefender::Initialise(const Rocket::Core::String& image_source, const Rocket::Core::String& image_path) { image_index = LoadTexture(image_source, image_path); if (image_index == -1) { return false; } return true; } /// Called on a decorator to generate any required per-element data for a newly decorated element. Rocket::Core::DecoratorDataHandle DecoratorDefender::GenerateElementData(Rocket::Core::Element* ROCKET_UNUSED(element)) { return NULL; } // Called to release element data generated by this decorator. void DecoratorDefender::ReleaseElementData(Rocket::Core::DecoratorDataHandle ROCKET_UNUSED(element_data)) { } // Called to render the decorator on an element. void DecoratorDefender::RenderElement(Rocket::Core::Element* element, Rocket::Core::DecoratorDataHandle ROCKET_UNUSED(element_data)) { Rocket::Core::Vector2f position = element->GetAbsoluteOffset(Rocket::Core::Box::PADDING); Rocket::Core::Vector2f size = element->GetBox().GetSize(Rocket::Core::Box::PADDING); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, (GLuint) GetTexture(image_index)->GetHandle(element->GetRenderInterface())); Rocket::Core::Colourb colour = element->GetProperty< Rocket::Core::Colourb >("color"); glColor4ubv(colour); glBegin(GL_QUADS); glVertex2f(position.x, position.y); glTexCoord2f(0, 1); glVertex2f(position.x, position.y + size.y); glTexCoord2f(1, 1); glVertex2f(position.x + size.x, position.y + size.y); glTexCoord2f(1, 0); glVertex2f(position.x + size.x, position.y); glTexCoord2f(0, 0); glEnd(); glColor4ub(255, 255, 255, 255); }