/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "DecoratorTiledImage.h"
#include "../../Include/RmlUi/Core/Element.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/GeometryUtilities.h"
namespace Rml {
DecoratorTiledImage::DecoratorTiledImage()
{
}
DecoratorTiledImage::~DecoratorTiledImage()
{
}
bool DecoratorTiledImage::Initialise(const Tile& _tile, const Texture& _texture)
{
tile = _tile;
tile.texture_index = AddTexture(_texture);
return (tile.texture_index >= 0);
}
// Called on a decorator to generate any required per-element data for a newly decorated element.
DecoratorDataHandle DecoratorTiledImage::GenerateElementData(Element* element) const
{
// Calculate the tile's dimensions for this element.
tile.CalculateDimensions(element, *GetTexture(tile.texture_index));
Geometry* data = new Geometry(element);
data->SetTexture(GetTexture());
// Generate the geometry for the tile.
tile.GenerateGeometry(data->GetVertices(), data->GetIndices(), element, Vector2f(0, 0), element->GetBox().GetSize(Box::PADDING), tile.GetNaturalDimensions(element));
return reinterpret_cast(data);
}
// Called to release element data generated by this decorator.
void DecoratorTiledImage::ReleaseElementData(DecoratorDataHandle element_data) const
{
delete reinterpret_cast< Geometry* >(element_data);
}
// Called to render the decorator on an element.
void DecoratorTiledImage::RenderElement(Element* element, DecoratorDataHandle element_data) const
{
Geometry* data = reinterpret_cast< Geometry* >(element_data);
data->Render(element->GetAbsoluteOffset(Box::PADDING).Round());
}
} // namespace Rml