/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/RenderInterface.h"
#include "TextureDatabase.h"
namespace Rml {
RenderInterface::RenderInterface()
{
context = nullptr;
}
RenderInterface::~RenderInterface()
{
// Note: We cannot automatically release the textures from the database here, because that involves a virtual call to this interface during its
// destruction which is illegal.
RMLUI_ASSERTMSG(!TextureDatabase::HoldsReferenceToRenderInterface(this),
"RenderInterface is being destroyed, but there are still active textures referencing it in the texture database. Ensure either that (1) the "
"render interface is destroyed *after* the call to Rml::Shutdown, or that (2) all the contexts the render interface belongs to has been "
"destroyed and a subsequent call has been made to Rml::ReleaseTextures before the render interface is destroyed.");
}
// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* /*vertices*/, int /*num_vertices*/, int* /*indices*/, int /*num_indices*/, TextureHandle /*texture*/)
{
return 0;
}
// Called by RmlUi when it wants to render application-compiled geometry.
void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle /*geometry*/, const Vector2f& /*translation*/)
{
}
// Called by RmlUi when it wants to release application-compiled geometry.
void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle /*geometry*/)
{
}
// Called by RmlUi when a texture is required by the library.
bool RenderInterface::LoadTexture(TextureHandle& /*texture_handle*/, Vector2i& /*texture_dimensions*/, const String& /*source*/)
{
return false;
}
// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
bool RenderInterface::GenerateTexture(TextureHandle& /*texture_handle*/, const byte* /*source*/, const Vector2i& /*source_dimensions*/)
{
return false;
}
// Called by RmlUi when a loaded texture is no longer required.
void RenderInterface::ReleaseTexture(TextureHandle /*texture*/)
{
}
// Called by RmlUi when it wants to change the current transform matrix to a new matrix.
void RenderInterface::SetTransform(const Matrix4f* /*transform*/)
{
}
// Get the context currently being rendered.
Context* RenderInterface::GetContext() const
{
return context;
}
} // namespace Rml