/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/RenderInterface.h" #include "TextureDatabase.h" namespace Rml { RenderInterface::RenderInterface() { context = nullptr; } RenderInterface::~RenderInterface() { // Note: We cannot automatically release the textures from the database here, because that involves a virtual call to this interface during its // destruction which is illegal. RMLUI_ASSERTMSG(!TextureDatabase::HoldsReferenceToRenderInterface(this), "RenderInterface is being destroyed, but there are still active textures referencing it in the texture database. Ensure either that (1) the " "render interface is destroyed *after* the call to Rml::Shutdown, or that (2) all the contexts the render interface belongs to has been " "destroyed and a subsequent call has been made to Rml::ReleaseTextures before the render interface is destroyed."); } // Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future. CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* /*vertices*/, int /*num_vertices*/, int* /*indices*/, int /*num_indices*/, TextureHandle /*texture*/) { return 0; } // Called by RmlUi when it wants to render application-compiled geometry. void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle /*geometry*/, const Vector2f& /*translation*/) { } // Called by RmlUi when it wants to release application-compiled geometry. void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle /*geometry*/) { } // Called by RmlUi when a texture is required by the library. bool RenderInterface::LoadTexture(TextureHandle& /*texture_handle*/, Vector2i& /*texture_dimensions*/, const String& /*source*/) { return false; } // Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels. bool RenderInterface::GenerateTexture(TextureHandle& /*texture_handle*/, const byte* /*source*/, const Vector2i& /*source_dimensions*/) { return false; } // Called by RmlUi when a loaded texture is no longer required. void RenderInterface::ReleaseTexture(TextureHandle /*texture*/) { } // Called by RmlUi when it wants to change the current transform matrix to a new matrix. void RenderInterface::SetTransform(const Matrix4f* /*transform*/) { } // Get the context currently being rendered. Context* RenderInterface::GetContext() const { return context; } } // namespace Rml