/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2018 Michael R. P. Ragazzon
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include
#include
#include
#include
#include
#include
#include
#include
class DemoWindow : public Rml::Core::EventListener
{
public:
DemoWindow(const Rml::Core::String &title, const Rml::Core::Vector2f &position, Rml::Core::Context *context)
{
using namespace Rml::Core;
document = context->LoadDocument("basic/demo/data/demo.rml");
if (document != nullptr)
{
{
document->GetElementById("title")->SetInnerRML(title);
document->SetProperty(PropertyId::Left, Property(position.x, Property::PX));
document->SetProperty(PropertyId::Top, Property(position.y, Property::PX));
}
document->Show();
}
}
void Shutdown() {
if (document)
{
document->Close();
document = nullptr;
}
}
void ProcessEvent(Rml::Core::Event& event) override
{
using namespace Rml::Core;
switch (event.GetId())
{
case EventId::Keydown:
{
Rml::Core::Input::KeyIdentifier key_identifier = (Rml::Core::Input::KeyIdentifier) event.GetParameter< int >("key_identifier", 0);
bool ctrl_key = event.GetParameter< bool >("ctrl_key", false);
if (key_identifier == Rml::Core::Input::KI_ESCAPE)
{
Shell::RequestExit();
}
else if (key_identifier == Rml::Core::Input::KI_F8)
{
Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible());
}
}
break;
default:
break;
}
}
Rml::Core::ElementDocument * GetDocument() {
return document;
}
private:
Rml::Core::ElementDocument *document;
};
Rml::Core::Context* context = nullptr;
ShellRenderInterfaceExtensions *shell_renderer;
void GameLoop()
{
context->Update();
shell_renderer->PrepareRenderBuffer();
context->Render();
shell_renderer->PresentRenderBuffer();
}
class DemoEventListener : public Rml::Core::EventListener
{
public:
DemoEventListener(const Rml::Core::String& value, Rml::Core::Element* element) : value(value), element(element) {}
void ProcessEvent(Rml::Core::Event& event) override
{
using namespace Rml::Core;
if (value == "exit")
{
// Test replacing the current element.
// Need to be careful with regard to lifetime issues. The event's current element will be destroyed, so we cannot
// use it after SetInnerRml(). The library should handle this case safely internally when propagating the event further.
auto parent = element->GetParentNode();
parent->SetInnerRML("");
if (auto child = parent->GetChild(0))
child->Focus();
}
else if (value == "confirm_exit")
{
Shell::RequestExit();
}
else if (value == "cancel_exit")
{
if(auto parent = element->GetParentNode())
parent->SetInnerRML("");
}
}
void OnDetach(Rml::Core::Element* element) override { delete this; }
private:
Rml::Core::String value;
Rml::Core::Element* element;
};
class DemoEventListenerInstancer : public Rml::Core::EventListenerInstancer
{
public:
Rml::Core::EventListener* InstanceEventListener(const Rml::Core::String& value, Rml::Core::Element* element) override
{
return new DemoEventListener(value, element);
}
};
#if defined RMLUI_PLATFORM_WIN32
#include
int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
#else
int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
#endif
{
#ifdef RMLUI_PLATFORM_WIN32
RMLUI_UNUSED(instance_handle);
RMLUI_UNUSED(previous_instance_handle);
RMLUI_UNUSED(command_line);
RMLUI_UNUSED(command_show);
#else
RMLUI_UNUSED(argc);
RMLUI_UNUSED(argv);
#endif
const int width = 1600;
const int height = 950;
ShellRenderInterfaceOpenGL opengl_renderer;
shell_renderer = &opengl_renderer;
// Generic OS initialisation, creates a window and attaches OpenGL.
if (!Shell::Initialise() ||
!Shell::OpenWindow("Demo Sample", shell_renderer, width, height, true))
{
Shell::Shutdown();
return -1;
}
// RmlUi initialisation.
Rml::Core::SetRenderInterface(&opengl_renderer);
opengl_renderer.SetViewport(width, height);
ShellSystemInterface system_interface;
Rml::Core::SetSystemInterface(&system_interface);
Rml::Core::Initialise();
// Create the main RmlUi context and set it on the shell's input layer.
context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(width, height));
if (context == nullptr)
{
Rml::Core::Shutdown();
Shell::Shutdown();
return -1;
}
Rml::Controls::Initialise();
Rml::Debugger::Initialise(context);
Input::SetContext(context);
shell_renderer->SetContext(context);
context->SetDensityIndependentPixelRatio(1.0f);
DemoEventListenerInstancer event_listener_instancer;
Rml::Core::Factory::RegisterEventListenerInstancer(&event_listener_instancer);
Shell::LoadFonts("assets/");
auto window = std::make_unique("Demo sample", Rml::Core::Vector2f(150, 80), context);
window->GetDocument()->AddEventListener(Rml::Core::EventId::Keydown, window.get());
window->GetDocument()->AddEventListener(Rml::Core::EventId::Keyup, window.get());
window->GetDocument()->AddEventListener(Rml::Core::EventId::Animationend, window.get());
Shell::EventLoop(GameLoop);
window->Shutdown();
// Shutdown RmlUi.
Rml::Core::Shutdown();
Shell::CloseWindow();
Shell::Shutdown();
window.reset();
return 0;
}