/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/CallbackTexture.h"
#include "../../Include/RmlUi/Core/Texture.h"
#include "RenderManagerAccess.h"
namespace Rml {
void CallbackTexture::Release()
{
if (resource_handle != StableVectorIndex::Invalid)
{
RenderManagerAccess::ReleaseResource(render_manager, *this);
Clear();
}
}
Rml::CallbackTexture::operator Texture() const
{
return Texture(render_manager, resource_handle);
}
CallbackTextureInterface::CallbackTextureInterface(RenderManager& render_manager, RenderInterface& render_interface, TextureHandle& texture_handle,
Vector2i& dimensions) :
render_manager(render_manager),
render_interface(render_interface), texture_handle(texture_handle), dimensions(dimensions)
{}
bool CallbackTextureInterface::GenerateTexture(const byte* source, Vector2i new_dimensions) const
{
if (texture_handle)
{
RMLUI_ERRORMSG("Texture already set");
return false;
}
const bool result = render_interface.GenerateTexture(texture_handle, source, new_dimensions);
if (result)
dimensions = new_dimensions;
else
texture_handle = {};
return result;
}
void CallbackTextureInterface::SaveLayerAsTexture(Vector2i new_dimensions) const
{
if (texture_handle)
{
RMLUI_ERRORMSG("Texture already set");
return;
}
texture_handle = render_interface.SaveLayerAsTexture(new_dimensions);
if (texture_handle)
dimensions = new_dimensions;
}
RenderManager& CallbackTextureInterface::GetRenderManager() const
{
return render_manager;
}
CallbackTextureSource::CallbackTextureSource(CallbackTextureFunction&& callback) : callback(std::move(callback)) {}
CallbackTextureSource::CallbackTextureSource(CallbackTextureSource&& other) noexcept :
callback(std::move(other.callback)), textures(std::move(other.textures))
{}
CallbackTextureSource& CallbackTextureSource::operator=(CallbackTextureSource&& other) noexcept
{
callback = std::move(other.callback);
textures = std::move(other.textures);
return *this;
}
Texture CallbackTextureSource::GetTexture(RenderManager& render_manager) const
{
CallbackTexture& texture = textures[&render_manager];
if (!texture)
texture = render_manager.MakeCallbackTexture(callback);
return Texture(texture);
}
} // namespace Rml