/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 Nuno Silva
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RENDERINTERFACESFML_H
#define RENDERINTERFACESFML_H
// NOTE: uncomment this only when you want to use the
// OpenGL Extension Wrangler Library (GLEW)
//#define ENABLE_GLEW
// if the OpenGL Extension Wrangler Library (GLEW) should be used include it
#ifdef ENABLE_GLEW
#include
#endif
#include
#include
// if the OpenGL Extension Wrangler Library (GLEW) should not be used
// include the standard OpenGL library
#ifndef ENABLE_GLEW
#include "../../../shell/include/ShellOpenGL.h"
#endif
class RmlUiSFMLRenderer : public Rml::Core::RenderInterface
{
public:
RmlUiSFMLRenderer();
/// Sets the window
void SetWindow(sf::RenderWindow *Window);
/// Returns the currently assigned window
sf::RenderWindow *GetWindow();
/// Resizes the viewport automatically
void Resize();
/// Called by RmlUi when it wants to render geometry that it does not wish to optimise.
void RenderGeometry(Rml::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::Core::TextureHandle texture, const Rml::Core::Vector2f& translation) override;
/// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
Rml::Core::CompiledGeometryHandle CompileGeometry(Rml::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::Core::TextureHandle texture) override;
/// Called by RmlUi when it wants to render application-compiled geometry.
void RenderCompiledGeometry(Rml::Core::CompiledGeometryHandle geometry, const Rml::Core::Vector2f& translation) override;
/// Called by RmlUi when it wants to release application-compiled geometry.
void ReleaseCompiledGeometry(Rml::Core::CompiledGeometryHandle geometry) override;
/// Called by RmlUi when it wants to enable or disable scissoring to clip content.
void EnableScissorRegion(bool enable) override;
/// Called by RmlUi when it wants to change the scissor region.
void SetScissorRegion(int x, int y, int width, int height) override;
/// Called by RmlUi when a texture is required by the library.
bool LoadTexture(Rml::Core::TextureHandle& texture_handle, Rml::Core::Vector2i& texture_dimensions, const Rml::Core::String& source) override;
/// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
bool GenerateTexture(Rml::Core::TextureHandle& texture_handle, const Rml::Core::byte* source, const Rml::Core::Vector2i& source_dimensions) override;
/// Called by RmlUi when a loaded texture is no longer required.
void ReleaseTexture(Rml::Core::TextureHandle texture_handle) override;
private:
sf::RenderWindow *MyWindow;
};
#endif