/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 Nuno Silva * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RENDERINTERFACESFML_H #define RENDERINTERFACESFML_H // NOTE: uncomment this only when you want to use the // OpenGL Extension Wrangler Library (GLEW) //#define ENABLE_GLEW // if the OpenGL Extension Wrangler Library (GLEW) should be used include it #ifdef ENABLE_GLEW #include #endif #include #include // if the OpenGL Extension Wrangler Library (GLEW) should not be used // include the standard OpenGL library #ifndef ENABLE_GLEW #include "../../../shell/include/ShellOpenGL.h" #endif class RmlUiSFMLRenderer : public Rml::Core::RenderInterface { public: RmlUiSFMLRenderer(); /// Sets the window void SetWindow(sf::RenderWindow *Window); /// Returns the currently assigned window sf::RenderWindow *GetWindow(); /// Resizes the viewport automatically void Resize(); /// Called by RmlUi when it wants to render geometry that it does not wish to optimise. void RenderGeometry(Rml::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::Core::TextureHandle texture, const Rml::Core::Vector2f& translation) override; /// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future. Rml::Core::CompiledGeometryHandle CompileGeometry(Rml::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::Core::TextureHandle texture) override; /// Called by RmlUi when it wants to render application-compiled geometry. void RenderCompiledGeometry(Rml::Core::CompiledGeometryHandle geometry, const Rml::Core::Vector2f& translation) override; /// Called by RmlUi when it wants to release application-compiled geometry. void ReleaseCompiledGeometry(Rml::Core::CompiledGeometryHandle geometry) override; /// Called by RmlUi when it wants to enable or disable scissoring to clip content. void EnableScissorRegion(bool enable) override; /// Called by RmlUi when it wants to change the scissor region. void SetScissorRegion(int x, int y, int width, int height) override; /// Called by RmlUi when a texture is required by the library. bool LoadTexture(Rml::Core::TextureHandle& texture_handle, Rml::Core::Vector2i& texture_dimensions, const Rml::Core::String& source) override; /// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels. bool GenerateTexture(Rml::Core::TextureHandle& texture_handle, const Rml::Core::byte* source, const Rml::Core::Vector2i& source_dimensions) override; /// Called by RmlUi when a loaded texture is no longer required. void ReleaseTexture(Rml::Core::TextureHandle texture_handle) override; private: sf::RenderWindow *MyWindow; }; #endif