/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2014 Markus Schöngart
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include
#include
#include
#include
#include
#include
#include
#include
class DemoWindow
{
public:
DemoWindow(const Rml::Core::String &title, const Rml::Core::Vector2f &position, Rml::Core::Context *context)
{
document = context->LoadDocument("basic/transform/data/transform.rml");
if (document)
{
document->GetElementById("title")->SetInnerRML(title);
document->SetProperty(Rml::Core::PropertyId::Left, Rml::Core::Property(position.x, Rml::Core::Property::PX));
document->SetProperty(Rml::Core::PropertyId::Top, Rml::Core::Property(position.y, Rml::Core::Property::PX));
document->Show();
}
}
~DemoWindow()
{
if (document)
document->Close();
}
void SetPerspective(float distance)
{
if (document)
{
std::stringstream s;
s << distance << "px";
document->SetProperty("perspective", s.str().c_str());
}
}
void SetPerspectiveOrigin(float x, float y)
{
if (document)
{
std::stringstream s;
s << x * 100 << "%" << " " << y * 100 << "%";
document->SetProperty("perspective-origin", s.str().c_str());
}
}
void SetRotation(float degrees)
{
if (document)
{
std::stringstream s;
s << "rotate3d(0.0, 1.0, 0.0, " << degrees << ")";
document->SetProperty("transform", s.str().c_str());
}
}
private:
Rml::Core::ElementDocument *document;
};
Rml::Core::Context* context = NULL;
ShellRenderInterfaceExtensions *shell_renderer;
DemoWindow* window_1 = NULL;
DemoWindow* window_2 = NULL;
void GameLoop()
{
context->Update();
shell_renderer->PrepareRenderBuffer();
context->Render();
shell_renderer->PresentRenderBuffer();
static float deg = 0;
Rml::Core::SystemInterface* system_interface = Rml::Core::GetSystemInterface();
deg = (float)std::fmod(system_interface->GetElapsedTime() * 30.0, 360.0);
if (window_1)
{
window_1->SetRotation(deg);
}
if (window_2)
{
window_2->SetRotation(deg);
}
}
#if defined RMLUI_PLATFORM_WIN32
#include
int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
#else
int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
#endif
{
#ifdef RMLUI_PLATFORM_WIN32
RMLUI_UNUSED(instance_handle);
RMLUI_UNUSED(previous_instance_handle);
RMLUI_UNUSED(command_line);
RMLUI_UNUSED(command_show);
#else
RMLUI_UNUSED(argc);
RMLUI_UNUSED(argv);
#endif
auto opengl_renderer = std::make_shared();
shell_renderer = opengl_renderer.get();
// Generic OS initialisation, creates a window and attaches OpenGL.
if (!Shell::Initialise() ||
!Shell::OpenWindow("Transform Sample", shell_renderer, 1024, 768, true))
{
Shell::Shutdown();
return -1;
}
// RmlUi initialisation.
Rml::Core::SetRenderInterface(opengl_renderer);
opengl_renderer->SetViewport(1024,768);
ShellSystemInterface system_interface;
Rml::Core::SetSystemInterface(std::make_shared());
Rml::Core::Initialise();
// Create the main RmlUi context and set it on the shell's input layer.
context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(1024, 768));
if (context == NULL)
{
Rml::Core::Shutdown();
Shell::Shutdown();
return -1;
}
Rml::Controls::Initialise();
Rml::Debugger::Initialise(context);
Input::SetContext(context);
shell_renderer->SetContext(context);
Shell::LoadFonts("assets/");
window_1 = new DemoWindow("Orthographic transform", Rml::Core::Vector2f(81, 200), context);
if (window_1)
{
window_1->SetPerspective(100000);
}
window_2 = new DemoWindow("Perspective transform", Rml::Core::Vector2f(593, 200), context);
if (window_2)
{
window_2->SetPerspective(800);
window_2->SetPerspectiveOrigin(0.5, 0.75);
}
Shell::EventLoop(GameLoop);
delete window_1;
delete window_2;
// Shutdown RmlUi.
Rml::Core::Shutdown();
Shell::CloseWindow();
Shell::Shutdown();
return 0;
}