/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2014 Markus Schöngart * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include #include #include #include #include #include class DemoWindow { public: DemoWindow(const Rml::Core::String &title, const Rml::Core::Vector2f &position, Rml::Core::Context *context) { document = context->LoadDocument("basic/transform/data/transform.rml"); if (document) { document->GetElementById("title")->SetInnerRML(title); document->SetProperty(Rml::Core::PropertyId::Left, Rml::Core::Property(position.x, Rml::Core::Property::PX)); document->SetProperty(Rml::Core::PropertyId::Top, Rml::Core::Property(position.y, Rml::Core::Property::PX)); document->Show(); } } ~DemoWindow() { if (document) document->Close(); } void SetPerspective(float distance) { if (document) { std::stringstream s; s << distance << "px"; document->SetProperty("perspective", s.str().c_str()); } } void SetPerspectiveOrigin(float x, float y) { if (document) { std::stringstream s; s << x * 100 << "%" << " " << y * 100 << "%"; document->SetProperty("perspective-origin", s.str().c_str()); } } void SetRotation(float degrees) { if (document) { std::stringstream s; s << "rotate3d(0.0, 1.0, 0.0, " << degrees << ")"; document->SetProperty("transform", s.str().c_str()); } } private: Rml::Core::ElementDocument *document; }; Rml::Core::Context* context = NULL; ShellRenderInterfaceExtensions *shell_renderer; DemoWindow* window_1 = NULL; DemoWindow* window_2 = NULL; void GameLoop() { context->Update(); shell_renderer->PrepareRenderBuffer(); context->Render(); shell_renderer->PresentRenderBuffer(); static float deg = 0; Rml::Core::SystemInterface* system_interface = Rml::Core::GetSystemInterface(); deg = (float)std::fmod(system_interface->GetElapsedTime() * 30.0, 360.0); if (window_1) { window_1->SetRotation(deg); } if (window_2) { window_2->SetRotation(deg); } } #if defined RMLUI_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show)) #else int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv)) #endif { #ifdef RMLUI_PLATFORM_WIN32 RMLUI_UNUSED(instance_handle); RMLUI_UNUSED(previous_instance_handle); RMLUI_UNUSED(command_line); RMLUI_UNUSED(command_show); #else RMLUI_UNUSED(argc); RMLUI_UNUSED(argv); #endif auto opengl_renderer = std::make_shared(); shell_renderer = opengl_renderer.get(); // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise() || !Shell::OpenWindow("Transform Sample", shell_renderer, 1024, 768, true)) { Shell::Shutdown(); return -1; } // RmlUi initialisation. Rml::Core::SetRenderInterface(opengl_renderer); opengl_renderer->SetViewport(1024,768); ShellSystemInterface system_interface; Rml::Core::SetSystemInterface(std::make_shared()); Rml::Core::Initialise(); // Create the main RmlUi context and set it on the shell's input layer. context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(1024, 768)); if (context == NULL) { Rml::Core::Shutdown(); Shell::Shutdown(); return -1; } Rml::Controls::Initialise(); Rml::Debugger::Initialise(context); Input::SetContext(context); shell_renderer->SetContext(context); Shell::LoadFonts("assets/"); window_1 = new DemoWindow("Orthographic transform", Rml::Core::Vector2f(81, 200), context); if (window_1) { window_1->SetPerspective(100000); } window_2 = new DemoWindow("Perspective transform", Rml::Core::Vector2f(593, 200), context); if (window_2) { window_2->SetPerspective(800); window_2->SetPerspectiveOrigin(0.5, 0.75); } Shell::EventLoop(GameLoop); delete window_1; delete window_2; // Shutdown RmlUi. Rml::Core::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }