/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/RmlUi/Core/RenderInterface.h" #include "TextureDatabase.h" namespace Rml { namespace Core { RenderInterface::RenderInterface() { context = nullptr; } RenderInterface::~RenderInterface() { TextureDatabase::ReleaseTextures(this); } // Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future. CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* RMLUI_UNUSED_PARAMETER(vertices), int RMLUI_UNUSED_PARAMETER(num_vertices), int* RMLUI_UNUSED_PARAMETER(indices), int RMLUI_UNUSED_PARAMETER(num_indices), TextureHandle RMLUI_UNUSED_PARAMETER(texture)) { RMLUI_UNUSED(vertices); RMLUI_UNUSED(num_vertices); RMLUI_UNUSED(indices); RMLUI_UNUSED(num_indices); RMLUI_UNUSED(texture); return 0; } // Called by RmlUi when it wants to render application-compiled geometry. void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry), const Vector2f& RMLUI_UNUSED_PARAMETER(translation)) { RMLUI_UNUSED(geometry); RMLUI_UNUSED(translation); } // Called by RmlUi when it wants to release application-compiled geometry. void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry)) { RMLUI_UNUSED(geometry); } // Called by RmlUi when a texture is required by the library. bool RenderInterface::LoadTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), Vector2i& RMLUI_UNUSED_PARAMETER(texture_dimensions), const String& RMLUI_UNUSED_PARAMETER(source)) { RMLUI_UNUSED(texture_handle); RMLUI_UNUSED(texture_dimensions); RMLUI_UNUSED(source); return false; } // Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels. bool RenderInterface::GenerateTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), const byte* RMLUI_UNUSED_PARAMETER(source), const Vector2i& RMLUI_UNUSED_PARAMETER(source_dimensions)) { RMLUI_UNUSED(texture_handle); RMLUI_UNUSED(source); RMLUI_UNUSED(source_dimensions); return false; } // Called by RmlUi when a loaded texture is no longer required. void RenderInterface::ReleaseTexture(TextureHandle RMLUI_UNUSED_PARAMETER(texture)) { RMLUI_UNUSED(texture); } // Returns the native horizontal texel offset for the renderer. float RenderInterface::GetHorizontalTexelOffset() { return 0; } // Returns the native vertical texel offset for the renderer. float RenderInterface::GetVerticalTexelOffset() { return 0; } // Called by RmlUi when it wants to change the current transform matrix to a new matrix. void RenderInterface::PushTransform(const Matrix4f& transform) { } // Called by RmlUi when it wants to revert the latest transform change. void RenderInterface::PopTransform(const Matrix4f& transform) { } // Get the context currently being rendered. Context* RenderInterface::GetContext() const { return context; } } }