/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "../../Include/RmlUi/Core/RenderInterface.h"
#include "TextureDatabase.h"
namespace Rml {
namespace Core {
RenderInterface::RenderInterface()
{
context = nullptr;
}
RenderInterface::~RenderInterface()
{
TextureDatabase::ReleaseTextures(this);
}
// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* RMLUI_UNUSED_PARAMETER(vertices), int RMLUI_UNUSED_PARAMETER(num_vertices), int* RMLUI_UNUSED_PARAMETER(indices), int RMLUI_UNUSED_PARAMETER(num_indices), TextureHandle RMLUI_UNUSED_PARAMETER(texture))
{
RMLUI_UNUSED(vertices);
RMLUI_UNUSED(num_vertices);
RMLUI_UNUSED(indices);
RMLUI_UNUSED(num_indices);
RMLUI_UNUSED(texture);
return 0;
}
// Called by RmlUi when it wants to render application-compiled geometry.
void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry), const Vector2f& RMLUI_UNUSED_PARAMETER(translation))
{
RMLUI_UNUSED(geometry);
RMLUI_UNUSED(translation);
}
// Called by RmlUi when it wants to release application-compiled geometry.
void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry))
{
RMLUI_UNUSED(geometry);
}
// Called by RmlUi when a texture is required by the library.
bool RenderInterface::LoadTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), Vector2i& RMLUI_UNUSED_PARAMETER(texture_dimensions), const String& RMLUI_UNUSED_PARAMETER(source))
{
RMLUI_UNUSED(texture_handle);
RMLUI_UNUSED(texture_dimensions);
RMLUI_UNUSED(source);
return false;
}
// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
bool RenderInterface::GenerateTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), const byte* RMLUI_UNUSED_PARAMETER(source), const Vector2i& RMLUI_UNUSED_PARAMETER(source_dimensions))
{
RMLUI_UNUSED(texture_handle);
RMLUI_UNUSED(source);
RMLUI_UNUSED(source_dimensions);
return false;
}
// Called by RmlUi when a loaded texture is no longer required.
void RenderInterface::ReleaseTexture(TextureHandle RMLUI_UNUSED_PARAMETER(texture))
{
RMLUI_UNUSED(texture);
}
// Returns the native horizontal texel offset for the renderer.
float RenderInterface::GetHorizontalTexelOffset()
{
return 0;
}
// Returns the native vertical texel offset for the renderer.
float RenderInterface::GetVerticalTexelOffset()
{
return 0;
}
// Called by RmlUi when it wants to change the current transform matrix to a new matrix.
void RenderInterface::PushTransform(const Matrix4f& transform)
{
}
// Called by RmlUi when it wants to revert the latest transform change.
void RenderInterface::PopTransform(const Matrix4f& transform)
{
}
// Get the context currently being rendered.
Context* RenderInterface::GetContext() const
{
return context;
}
}
}