/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "DecoratorTiled.h"
#include "../../Include/RmlUi/Core.h"
namespace Rml {
namespace Core {
DecoratorTiled::DecoratorTiled()
{
}
DecoratorTiled::~DecoratorTiled()
{
}
static Vector2f oriented_texcoords[6][2] = {{Vector2f(0, 0), Vector2f(1, 1)},
{Vector2f(0, 1), Vector2f(1, 0)},
{Vector2f(1, 1), Vector2f(0, 0)},
{Vector2f(1, 0), Vector2f(0, 1)},
{Vector2f(1, 0), Vector2f(0, 1)},
{Vector2f(0, 1), Vector2f(1, 0)}};
DecoratorTiled::Tile::Tile() : position(0, 0), size(1, 1)
{
texture_index = -1;
repeat_mode = STRETCH;
orientation = ROTATE_0;
position_absolute[0] = false;
position_absolute[1] = false;
size_absolute[0] = false;
size_absolute[1] = false;
}
// Calculates the tile's dimensions from the texture and texture coordinates.
void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) const
{
RenderInterface* render_interface = element->GetRenderInterface();
auto data_iterator = data.find(render_interface);
if (data_iterator == data.end())
{
TileData new_data;
const Vector2i texture_dimensions_i = texture.GetDimensions(render_interface);
const Vector2f texture_dimensions((float)texture_dimensions_i.x, (float)texture_dimensions_i.y);
if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
{
new_data.size = Vector2f(0, 0);
new_data.texcoords[0] = Vector2f(0, 0);
new_data.texcoords[1] = Vector2f(0, 0);
}
else
{
// Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
for(int i = 0; i < 2; i++)
{
float size_relative = size[i];
new_data.size[i] = Math::AbsoluteValue(size[i]);
if (size_absolute[i])
size_relative /= texture_dimensions[i];
else
new_data.size[i] *= texture_dimensions[i];
new_data.texcoords[0][i] = position[i];
if (position_absolute[i])
new_data.texcoords[0][i] /= texture_dimensions[i];
new_data.texcoords[1][i] = size_relative + new_data.texcoords[0][i];
}
}
data.emplace( render_interface, new_data );
}
}
// Get this tile's dimensions.
Vector2f DecoratorTiled::Tile::GetDimensions(Element* element) const
{
RenderInterface* render_interface = element->GetRenderInterface();
auto data_iterator = data.find(render_interface);
if (data_iterator == data.end())
return Vector2f(0, 0);
return data_iterator->second.size;
}
// Generates geometry to render this tile across a surface.
void DecoratorTiled::Tile::GenerateGeometry(std::vector< Vertex >& vertices, std::vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const
{
RenderInterface* render_interface = element->GetRenderInterface();
const auto& computed = element->GetComputedValues();
float opacity = computed.opacity;
Colourb quad_colour = computed.image_color;
// Apply opacity
quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
auto data_iterator = data.find(render_interface);
if (data_iterator == data.end())
return;
const TileData& data = data_iterator->second;
int num_tiles[2];
Vector2f final_tile_dimensions;
// Generate the oriented texture coordinates for the tiles.
Vector2f scaled_texcoords[3];
for (int i = 0; i < 2; i++)
{
scaled_texcoords[i].x = data.texcoords[0].x + oriented_texcoords[orientation][i].x * (data.texcoords[1].x - data.texcoords[0].x);
scaled_texcoords[i].y = data.texcoords[0].y + oriented_texcoords[orientation][i].y * (data.texcoords[1].y - data.texcoords[0].y);
}
scaled_texcoords[2] = scaled_texcoords[1];
// Resize the dimensions (if necessary) to fit this tile's repeat mode.
for (int i = 0; i < 2; i++)
{
if (surface_dimensions[i] <= 0)
num_tiles[i] = 0;
else
{
switch (repeat_mode)
{
// If the tile is stretched, we only need one quad.
case STRETCH:
{
num_tiles[i] = 1;
final_tile_dimensions[i] = surface_dimensions[i];
}
break;
// If the tile is clamped, we only need one quad if the surface is smaller than the tile, or two if it's
// larger (to take the last stretched pixel).
case CLAMP_STRETCH:
case CLAMP_TRUNCATE:
{
num_tiles[i] = surface_dimensions[i] > tile_dimensions[i] ? 2 : 1;
if (num_tiles[i] == 1)
{
final_tile_dimensions[i] = surface_dimensions[i];
if (repeat_mode == CLAMP_TRUNCATE)
scaled_texcoords[1][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
}
else
final_tile_dimensions[i] = surface_dimensions[i] - tile_dimensions[i];
}
break;
case REPEAT_STRETCH:
case REPEAT_TRUNCATE:
{
num_tiles[i] = Math::RealToInteger((surface_dimensions[i] + (tile_dimensions[i] - 1)) / tile_dimensions[i]);
num_tiles[i] = Math::Max(0, num_tiles[i]);
final_tile_dimensions[i] = surface_dimensions[i] - (num_tiles[i] - 1) * tile_dimensions[i];
if (final_tile_dimensions[i] <= 0)
final_tile_dimensions[i] = tile_dimensions[i];
if (repeat_mode == REPEAT_TRUNCATE)
scaled_texcoords[2][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
}
break;
}
}
}
// If any of the axes are zero or below, then we have a zero surface area and nothing to render.
if (num_tiles[0] <= 0 || num_tiles[1] <= 0)
return;
// Resize the vertex and index arrays to fit the new geometry.
int index_offset = (int) vertices.size();
vertices.resize(vertices.size() + num_tiles[0] * num_tiles[1] * 4);
Vertex* new_vertices = &vertices[0] + index_offset;
size_t num_indices = indices.size();
indices.resize(indices.size() + num_tiles[0] * num_tiles[1] * 6);
int* new_indices = &indices[0] + num_indices;
// Generate the vertices for the tiled surface.
for (int y = 0; y < num_tiles[1]; y++)
{
Vector2f tile_position;
tile_position.y = surface_origin.y + (float) tile_dimensions.y * y;
Vector2f tile_size;
tile_size.y = (float) (y < num_tiles[1] - 1 ? data.size.y : final_tile_dimensions.y);
// Squish the texture coordinates in the y if we're clamping and this is the last in a double-tile.
Vector2f tile_texcoords[2];
if (num_tiles[1] == 2 &&
y == 1 &&
(repeat_mode == CLAMP_STRETCH ||
repeat_mode == CLAMP_TRUNCATE))
{
tile_texcoords[0].y = scaled_texcoords[1].y;
tile_texcoords[1].y = scaled_texcoords[1].y;
}
else
{
tile_texcoords[0].y = scaled_texcoords[0].y;
// The last tile might have truncated texture coords
if (y == num_tiles[1] - 1)
tile_texcoords[1].y = scaled_texcoords[2].y;
else
tile_texcoords[1].y = scaled_texcoords[1].y;
}
for (int x = 0; x < num_tiles[0]; x++)
{
// Squish the texture coordinates in the x if we're clamping and this is the last in a double-tile.
if (num_tiles[0] == 2 &&
x == 1 &&
(repeat_mode == CLAMP_STRETCH ||
repeat_mode == CLAMP_TRUNCATE))
{
tile_texcoords[0].x = scaled_texcoords[1].x;
tile_texcoords[1].x = scaled_texcoords[1].x;
}
else
{
tile_texcoords[0].x = scaled_texcoords[0].x;
// The last tile might have truncated texture coords
if (x == num_tiles[0] - 1)
tile_texcoords[1].x = scaled_texcoords[2].x;
else
tile_texcoords[1].x = scaled_texcoords[1].x;
}
tile_position.x = surface_origin.x + (float) tile_dimensions.x * x;
tile_size.x = (float) (x < num_tiles[0] - 1 ? tile_dimensions.x : final_tile_dimensions.x);
tile_position = tile_position.Round();
tile_size = tile_size.Round();
GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, tile_size, quad_colour, tile_texcoords[0], tile_texcoords[1], index_offset);
new_vertices += 4;
new_indices += 6;
index_offset += 4;
}
}
}
// Scales a tile dimensions by a fixed value along one axis.
void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis) const
{
if (tile_dimensions[axis] != axis_value)
{
tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
tile_dimensions[axis] = axis_value;
}
}
}
}