#include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/Element.h" #include "ComputeProperty.h" namespace Rml { const AnimationList* Style::ComputedValues::animation() const { if (auto p = element->GetLocalProperty(PropertyId::Animation)) { if (p->unit == Unit::ANIMATION) return &(p->value.GetReference()); } return nullptr; } const TransitionList* Style::ComputedValues::transition() const { if (auto p = element->GetLocalProperty(PropertyId::Transition)) { if (p->unit == Unit::TRANSITION) return &(p->value.GetReference()); } return nullptr; } String Style::ComputedValues::font_family() const { if (auto p = element->GetProperty(PropertyId::FontFamily)) return ComputeFontFamily(p->Get()); return String(); } String Style::ComputedValues::cursor() const { if (auto p = element->GetProperty(PropertyId::Cursor)) return p->Get(); return String(); } float Style::ComputedValues::letter_spacing() const { if (inherited.has_letter_spacing) { if (auto p = element->GetProperty(PropertyId::LetterSpacing)) return element->ResolveLength(p->GetNumericValue()); } return 0.f; } float ResolveValueOr(Style::LengthPercentageAuto length, float base_value, float default_value) { if (length.type == Style::LengthPercentageAuto::Length) return length.value; else if (length.type == Style::LengthPercentageAuto::Percentage && base_value >= 0.f) return length.value * 0.01f * base_value; return default_value; } float ResolveValueOr(Style::LengthPercentage length, float base_value, float default_value) { if (length.type == Style::LengthPercentage::Length) return length.value; else if (length.type == Style::LengthPercentage::Percentage && base_value >= 0.f) return length.value * 0.01f * base_value; return default_value; } } // namespace Rml