#include "../../Include/RmlUi/Core/FontEffect.h" #include "../../Include/RmlUi/Core/FontEffectInstancer.h" namespace Rml { FontEffect::FontEffect() : layer(Layer::Back), colour(255, 255, 255), fingerprint(0) {} FontEffect::~FontEffect() {} bool FontEffect::HasUniqueTexture() const { return false; } bool FontEffect::GetGlyphMetrics(Vector2i& /*origin*/, Vector2i& /*dimensions*/, const FontGlyph& /*glyph*/) const { return false; } void FontEffect::GenerateGlyphTexture(byte* /*destination_data*/, Vector2i /*destination_dimensions*/, int /*destination_stride*/, const FontGlyph& /*glyph*/) const {} void FontEffect::SetColour(const Colourb _colour) { colour = _colour; } Colourb FontEffect::GetColour() const { return colour; } FontEffect::Layer FontEffect::GetLayer() const { return layer; } void FontEffect::SetLayer(Layer _layer) { layer = _layer; } size_t FontEffect::GetFingerprint() const { return fingerprint; } void FontEffect::SetFingerprint(size_t _fingerprint) { fingerprint = _fingerprint; } void FontEffect::FillColorValuesFromAlpha(byte* destination, Vector2i dimensions, int stride) { for (int y = 0; y < dimensions.y; ++y) { for (int x = 0; x < dimensions.x; ++x) { const int i = y * stride + x * 4; const byte alpha = destination[i + 3]; destination[i + 0] = destination[i + 1] = destination[i + 2] = alpha; } } } } // namespace Rml