#include "InlineBox.h" #include "../../../Include/RmlUi/Core/Box.h" #include "../../../Include/RmlUi/Core/Element.h" #include "../../../Include/RmlUi/Core/FontMetrics.h" namespace Rml { static void ZeroBoxEdge(Box& box, BoxEdge edge) { box.SetEdge(BoxArea::Padding, edge, 0.f); box.SetEdge(BoxArea::Border, edge, 0.f); box.SetEdge(BoxArea::Margin, edge, 0.f); } InlineLevelBox* InlineBoxBase::AddChild(UniquePtr child) { auto result = child.get(); children.push_back(std::move(child)); return result; } void InlineBoxBase::GetStrut(float& out_total_height_above, float& out_total_depth_below) const { const FontMetrics& font_metrics = GetFontMetrics(); const float line_height = GetElement()->GetLineHeight(); const float half_leading = 0.5f * (line_height - (font_metrics.ascent + font_metrics.descent)); out_total_height_above = font_metrics.ascent + half_leading; out_total_depth_below = line_height - out_total_height_above; } String InlineBoxBase::DebugDumpTree(int depth) const { String value = InlineLevelBox::DebugDumpTree(depth); for (auto&& child : children) value += child->DebugDumpTree(depth + 1); return value; } InlineBoxBase::InlineBoxBase(Element* element) : InlineLevelBox(element) {} InlineBoxRoot::InlineBoxRoot(Element* element) : InlineBoxBase(element) { float height_above_baseline, depth_below_baseline; GetStrut(height_above_baseline, depth_below_baseline); SetHeight(height_above_baseline, depth_below_baseline); } FragmentConstructor InlineBoxRoot::CreateFragment(InlineLayoutMode /*mode*/, float /*available_width*/, float /*right_spacing_width*/, bool /*first_box*/, LayoutOverflowHandle /*overflow_handle*/) { RMLUI_ERROR; return {}; } void InlineBoxRoot::Submit(const PlacedFragment& /*placed_fragment*/) { RMLUI_ERROR; } InlineBox::InlineBox(const InlineLevelBox* parent, Element* element, const Box& _box) : InlineBoxBase(element), box(_box) { RMLUI_ASSERT(box.GetSize().x < 0.f && box.GetSize().y < 0.f); const FontMetrics& font_metrics = GetFontMetrics(); // The inline box content height does not depend on the 'line-height' property, only on the font, and is not exactly // specified by CSS. Here we choose to size the content height equal to the default line-height for the font-size. const float inner_height = 1.2f * (float)font_metrics.size; box.SetContent(Vector2f(-1.f, inner_height)); float height_above_baseline, depth_below_baseline; GetStrut(height_above_baseline, depth_below_baseline); SetHeightAndVerticalAlignment(height_above_baseline, depth_below_baseline, parent); const float edge_left = box.GetCumulativeEdge(BoxArea::Padding, BoxEdge::Left); const float edge_right = box.GetCumulativeEdge(BoxArea::Padding, BoxEdge::Right); SetInlineBoxSpacing(edge_left, edge_right); // Vertically position the box so that its content box is equally spaced around its font ascent and descent metrics. const float half_leading = 0.5f * (inner_height - (font_metrics.ascent + font_metrics.descent)); baseline_to_border_height = font_metrics.ascent + half_leading + box.GetEdge(BoxArea::Border, BoxEdge::Top) + box.GetEdge(BoxArea::Padding, BoxEdge::Top); } FragmentConstructor InlineBox::CreateFragment(InlineLayoutMode mode, float available_width, float right_spacing_width, bool /*first_box*/, LayoutOverflowHandle /*overflow_handle*/) { if (mode != InlineLayoutMode::WrapAny || right_spacing_width <= available_width + GetSpacingLeft()) return FragmentConstructor{FragmentType::InlineBox, -1.f, {}, {}}; return {}; } void InlineBox::Submit(const PlacedFragment& placed_fragment) { Element* element = GetElement(); RMLUI_ASSERT(element && element != placed_fragment.offset_parent); Box element_box = box; element_box.SetContent({placed_fragment.layout_width, element_box.GetSize().y}); if (placed_fragment.split_left) ZeroBoxEdge(element_box, BoxEdge::Left); if (placed_fragment.split_right) ZeroBoxEdge(element_box, BoxEdge::Right); // In inline layout, fragments are positioned in terms of (x: margin edge, y: baseline), while element offsets are // specified relative to their border box. Thus, find the offset from the fragment position to the border edge. const Vector2f border_position = placed_fragment.position + Vector2f{element_box.GetEdge(BoxArea::Margin, BoxEdge::Left), -baseline_to_border_height}; // We can determine the principal fragment based on its left split: Only the principal one has its left side intact, // subsequent fragments have their left side split. const bool principal_box = !placed_fragment.split_left; if (principal_box) { element_offset = border_position; element->SetOffset(border_position, placed_fragment.offset_parent); element->SetBox(element_box); SubmitElementOnLayout(); } else { element->AddBox(element_box, border_position - element_offset); } } } // namespace Rml