#include "../../Include/RmlUi/Core/PropertyDictionary.h" #include "../../Include/RmlUi/Core/ID.h" namespace Rml { PropertyDictionary::PropertyDictionary() {} void PropertyDictionary::SetProperty(PropertyId id, const Property& property) { RMLUI_ASSERT(id != PropertyId::Invalid); properties[id] = property; } void PropertyDictionary::RemoveProperty(PropertyId id) { RMLUI_ASSERT(id != PropertyId::Invalid); properties.erase(id); } const Property* PropertyDictionary::GetProperty(PropertyId id) const { PropertyMap::const_iterator iterator = properties.find(id); if (iterator == properties.end()) return nullptr; return &(*iterator).second; } int PropertyDictionary::GetNumProperties() const { return (int)properties.size(); } const PropertyMap& PropertyDictionary::GetProperties() const { return properties; } void PropertyDictionary::Import(const PropertyDictionary& other, int property_specificity) { for (const auto& pair : other.properties) { const PropertyId id = pair.first; const Property& property = pair.second; SetProperty(id, property, property_specificity > 0 ? property_specificity : property.specificity); } } void PropertyDictionary::Merge(const PropertyDictionary& other, int specificity_offset) { for (const auto& pair : other.properties) { const PropertyId id = pair.first; const Property& property = pair.second; SetProperty(id, property, property.specificity + specificity_offset); } } void PropertyDictionary::SetSourceOfAllProperties(const SharedPtr& property_source) { for (auto& p : properties) p.second.source = property_source; } void PropertyDictionary::SetProperty(PropertyId id, const Property& property, int specificity) { PropertyMap::iterator iterator = properties.find(id); if (iterator != properties.end() && iterator->second.specificity > specificity) return; Property& new_property = (properties[id] = property); new_property.specificity = specificity; } } // namespace Rml