#include "RenderManagerAccess.h" #include "../../Include/RmlUi/Core/Texture.h" #include "TextureDatabase.h" namespace Rml { Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, TextureFileIndex texture) { return render_manager->texture_database->file_database.GetDimensions(render_manager->render_interface, texture); } Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture) { return render_manager->texture_database->callback_database.GetDimensions(render_manager, render_manager->render_interface, callback_texture); } void RenderManagerAccess::Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture, const CompiledShader& shader) { render_manager->Render(geometry, translation, texture, shader); } void RenderManagerAccess::GetTextureSourceList(RenderManager* render_manager, StringList& source_list) { render_manager->GetTextureSourceList(source_list); } const Mesh& RenderManagerAccess::GetMesh(RenderManager* render_manager, const Geometry& geometry) { return render_manager->GetMesh(geometry); } bool RenderManagerAccess::ReleaseTexture(RenderManager* render_manager, const String& texture_source) { return render_manager->ReleaseTexture(texture_source); } void RenderManagerAccess::ReleaseAllTextures(RenderManager* render_manager) { render_manager->ReleaseAllTextures(); } void RenderManagerAccess::ReleaseAllCompiledGeometry(RenderManager* render_manager) { render_manager->ReleaseAllCompiledGeometry(); } } // namespace Rml