#include "../../Include/RmlUi/Core/Texture.h" #include "RenderManagerAccess.h" namespace Rml { Texture::Texture(RenderManager* render_manager, TextureFileIndex file_index) : render_manager(render_manager), file_index(file_index) {} Texture::Texture(RenderManager* render_manager, StableVectorIndex callback_index) : render_manager(render_manager), callback_index(callback_index) {} Vector2i Texture::GetDimensions() const { if (file_index != TextureFileIndex::Invalid) return RenderManagerAccess::GetDimensions(render_manager, file_index); if (callback_index != StableVectorIndex::Invalid) return RenderManagerAccess::GetDimensions(render_manager, callback_index); return {}; } Texture::operator bool() const { return callback_index != StableVectorIndex::Invalid || file_index != TextureFileIndex::Invalid; } bool Texture::operator==(const Texture& other) const { return render_manager == other.render_manager && file_index == other.file_index && callback_index == other.callback_index; } TextureSource::TextureSource(String source, String document_path) : source(std::move(source)), document_path(std::move(document_path)) {} Texture TextureSource::GetTexture(RenderManager& render_manager) const { Texture& texture = textures[&render_manager]; if (!texture) texture = render_manager.LoadTexture(source, document_path); return texture; } const String& TextureSource::GetSource() const { return source; } const String& TextureSource::GetDefinitionSource() const { return document_path; } } // namespace Rml