#include "TextureLayoutRectangle.h" namespace Rml { TextureLayoutRectangle::TextureLayoutRectangle(const int _id, const Vector2i dimensions) : dimensions(dimensions), texture_position(0, 0) { id = _id; texture_index = -1; texture_data = nullptr; texture_stride = 0; } TextureLayoutRectangle::~TextureLayoutRectangle() {} int TextureLayoutRectangle::GetId() const { return id; } Vector2i TextureLayoutRectangle::GetPosition() const { return texture_position; } Vector2i TextureLayoutRectangle::GetDimensions() const { return dimensions; } void TextureLayoutRectangle::Place(const int _texture_index, const Vector2i position) { texture_index = _texture_index; texture_position = position; } void TextureLayoutRectangle::Unplace() { texture_index = -1; } bool TextureLayoutRectangle::IsPlaced() const { return texture_index > -1; } void TextureLayoutRectangle::Allocate(byte* _texture_data, int _texture_stride) { texture_data = _texture_data + ((texture_position.y * _texture_stride) + texture_position.x * 4); texture_stride = _texture_stride; } int TextureLayoutRectangle::GetTextureIndex() { return texture_index; } byte* TextureLayoutRectangle::GetTextureData() { return texture_data; } int TextureLayoutRectangle::GetTextureStride() const { return texture_stride; } } // namespace Rml