#include "TransformState.h" namespace Rml { bool TransformState::SetTransform(const Matrix4f* in_transform) { bool is_changed = (have_transform != (bool)in_transform); if (in_transform) { is_changed |= (have_transform && transform != *in_transform); transform = *in_transform; have_transform = true; } else have_transform = false; if (is_changed) dirty_inverse_transform = true; return is_changed; } bool TransformState::SetLocalPerspective(const Matrix4f* in_perspective) { bool is_changed = (have_perspective != (bool)in_perspective); if (in_perspective) { is_changed |= (have_perspective && local_perspective != *in_perspective); local_perspective = *in_perspective; have_perspective = true; } else have_perspective = false; return is_changed; } const Matrix4f* TransformState::GetTransform() const { return have_transform ? &transform : nullptr; } const Matrix4f* TransformState::GetLocalPerspective() const { return have_perspective ? &local_perspective : nullptr; } const Matrix4f* TransformState::GetInverseTransform() const { if (!have_transform) return nullptr; if (dirty_inverse_transform) { inverse_transform = transform; have_inverse_transform = inverse_transform.Invert(); dirty_inverse_transform = false; } if (have_inverse_transform) return &inverse_transform; return nullptr; } } // namespace Rml