#include "Geometry.h" #include "../../Include/RmlUi/Core/Context.h" #include "../../Include/RmlUi/Core/Core.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/MeshUtilities.h" #include "../../Include/RmlUi/Core/RenderManager.h" namespace Rml { namespace Debugger { static Context* g_context = nullptr; static RenderManager* g_render_manager = nullptr; Geometry::Geometry() {} void Geometry::SetContext(Context* context) { g_context = context; g_render_manager = context ? &context->GetRenderManager() : nullptr; } void Geometry::RenderOutline(const Vector2f origin, const Vector2f dimensions, const Colourb colour, float width) { if (!g_context || !g_render_manager) return; Mesh mesh; mesh.vertices.reserve(4 * 4); mesh.indices.reserve(6 * 4); ColourbPremultiplied colour_pre = colour.ToPremultiplied(); MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, width), colour_pre); MeshUtilities::GenerateQuad(mesh, Vector2f(0, dimensions.y - width), Vector2f(dimensions.x, width), colour_pre); MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(width, dimensions.y), colour_pre); MeshUtilities::GenerateQuad(mesh, Vector2f(dimensions.x - width, 0), Vector2f(width, dimensions.y), colour_pre); g_render_manager->MakeGeometry(std::move(mesh)).Render(origin); } void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Colourb colour) { if (!g_context || !g_render_manager) return; Mesh mesh; MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, dimensions.y), colour.ToPremultiplied()); g_render_manager->MakeGeometry(std::move(mesh)).Render(origin); } void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Vector2f hole_origin, const Vector2f hole_dimensions, const Colourb colour) { // Top box. float top_y_dimensions = hole_origin.y - origin.y; if (top_y_dimensions > 0) { RenderBox(origin, Vector2f(dimensions.x, top_y_dimensions), colour); } // Bottom box. float bottom_y_dimensions = (origin.y + dimensions.y) - (hole_origin.y + hole_dimensions.y); if (bottom_y_dimensions > 0) { RenderBox(Vector2f(origin.x, hole_origin.y + hole_dimensions.y), Vector2f(dimensions.x, bottom_y_dimensions), colour); } // Left box. float left_x_dimensions = hole_origin.x - origin.x; if (left_x_dimensions > 0) { RenderBox(Vector2f(origin.x, hole_origin.y), Vector2f(left_x_dimensions, hole_dimensions.y), colour); } // Right box. float right_x_dimensions = (origin.x + dimensions.x) - (hole_origin.x + hole_dimensions.x); if (right_x_dimensions > 0) { RenderBox(Vector2f(hole_origin.x + hole_dimensions.x, hole_origin.y), Vector2f(right_x_dimensions, hole_dimensions.y), colour); } } } // namespace Debugger } // namespace Rml