#include "Document.h" #include "Element.h" #include #include #include namespace Rml { namespace Lua { template <> void ExtraInit(lua_State* L, int metatable_index) { // we will inherit from Element ExtraInit(L, metatable_index); LuaType::_regfunctions(L, metatable_index, metatable_index - 1); AddTypeToElementAsTable(L); // create the DocumentFocus table lua_getglobal(L, "DocumentModal"); if (lua_isnoneornil(L, -1)) { lua_pop(L, 1); // pop unsucessful getglobal lua_newtable(L); // create a table for holding the enum lua_pushinteger(L, (int)ModalFlag::None); lua_setfield(L, -2, "None"); lua_pushinteger(L, (int)ModalFlag::Modal); lua_setfield(L, -2, "Modal"); lua_pushinteger(L, (int)ModalFlag::Keep); lua_setfield(L, -2, "Keep"); lua_setglobal(L, "DocumentModal"); } // create the DocumentFocus table lua_getglobal(L, "DocumentFocus"); if (lua_isnoneornil(L, -1)) { lua_pop(L, 1); // pop unsucessful getglobal lua_newtable(L); // create a table for holding the enum lua_pushinteger(L, (int)FocusFlag::None); lua_setfield(L, -2, "None"); lua_pushinteger(L, (int)FocusFlag::Document); lua_setfield(L, -2, "Document"); lua_pushinteger(L, (int)FocusFlag::Keep); lua_setfield(L, -2, "Keep"); lua_pushinteger(L, (int)FocusFlag::Auto); lua_setfield(L, -2, "Auto"); lua_setglobal(L, "DocumentFocus"); } } // methods int DocumentPullToFront(lua_State* /*L*/, Document* obj) { obj->PullToFront(); return 0; } int DocumentPushToBack(lua_State* /*L*/, Document* obj) { obj->PushToBack(); return 0; } int DocumentShow(lua_State* L, Document* obj) { int top = lua_gettop(L); if (top == 0) obj->Show(); else if (top == 1) { ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1); obj->Show(modal); } else { ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1); FocusFlag focus = (FocusFlag)luaL_checkinteger(L, 2); obj->Show(modal, focus); } return 0; } int DocumentHide(lua_State* /*L*/, Document* obj) { obj->Hide(); return 0; } int DocumentClose(lua_State* /*L*/, Document* obj) { obj->Close(); return 0; } int DocumentCreateElement(lua_State* L, Document* obj) { const char* tag = luaL_checkstring(L, 1); ElementPtr* ele = new ElementPtr(obj->CreateElement(tag)); LuaType::push(L, ele, true); return 1; } int DocumentCreateTextNode(lua_State* L, Document* obj) { // need ElementText object first const char* text = luaL_checkstring(L, 1); ElementPtr* et = new ElementPtr(obj->CreateTextNode(text)); LuaType::push(L, et, true); return 1; } // getters int DocumentGetAttrtitle(lua_State* L) { Document* doc = LuaType::check(L, 1); RMLUI_CHECK_OBJ(doc); lua_pushstring(L, doc->GetTitle().c_str()); return 1; } int DocumentGetAttrcontext(lua_State* L) { Document* doc = LuaType::check(L, 1); RMLUI_CHECK_OBJ(doc); LuaType::push(L, doc->GetContext(), false); return 1; } // setters int DocumentSetAttrtitle(lua_State* L) { Document* doc = LuaType::check(L, 1); RMLUI_CHECK_OBJ(doc); const char* title = luaL_checkstring(L, 2); doc->SetTitle(title); return 0; } RegType DocumentMethods[] = { RMLUI_LUAMETHOD(Document, PullToFront), RMLUI_LUAMETHOD(Document, PushToBack), RMLUI_LUAMETHOD(Document, Show), RMLUI_LUAMETHOD(Document, Hide), RMLUI_LUAMETHOD(Document, Close), RMLUI_LUAMETHOD(Document, CreateElement), RMLUI_LUAMETHOD(Document, CreateTextNode), {nullptr, nullptr}, }; luaL_Reg DocumentGetters[] = { RMLUI_LUAGETTER(Document, title), RMLUI_LUAGETTER(Document, context), {nullptr, nullptr}, }; luaL_Reg DocumentSetters[] = { RMLUI_LUASETTER(Document, title), {nullptr, nullptr}, }; RMLUI_LUATYPE_DEFINE(Document) } // namespace Lua } // namespace Rml