#include "ElementAttributesProxy.h" #include "Pairs.h" #include #include namespace Rml { namespace Lua { template <> void ExtraInit(lua_State* L, int metatable_index) { lua_pushcfunction(L, ElementAttributesProxy__index); lua_setfield(L, metatable_index, "__index"); lua_pushcfunction(L, ElementAttributesProxy__pairs); lua_setfield(L, metatable_index, "__pairs"); } int ElementAttributesProxy__index(lua_State* L) { /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/ int keytype = lua_type(L, 2); if (keytype == LUA_TSTRING) // only valid key types { ElementAttributesProxy* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); const char* key = lua_tostring(L, 2); Variant* attr = obj->owner->GetAttribute(key); PushVariant(L, attr); // Utilities.h return 1; } else return LuaType::index(L); } int ElementAttributesProxy__pairs(lua_State* L) { ElementAttributesProxy* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); return MakePairs(L, obj->owner->GetAttributes()); } RegType ElementAttributesProxyMethods[] = { {nullptr, nullptr}, }; luaL_Reg ElementAttributesProxyGetters[] = { {nullptr, nullptr}, }; luaL_Reg ElementAttributesProxySetters[] = { {nullptr, nullptr}, }; RMLUI_LUATYPE_DEFINE(ElementAttributesProxy) } // namespace Lua } // namespace Rml