#include "GlobalLuaFunctions.h" #include #include #include #include #include namespace Rml { namespace Lua { /* Below here are global functions and their helper functions that help overwrite the Lua global functions */ // Based off of the luaB_print function from Lua's lbaselib.c int LuaPrint(lua_State* L) { int n = lua_gettop(L); /* number of arguments */ int i; lua_getglobal(L, "tostring"); StringList string_list = StringList(); String output = ""; for (i = 1; i <= n; i++) { const char* s; lua_pushvalue(L, -1); /* function to be called */ lua_pushvalue(L, i); /* value to print */ lua_call(L, 1, 1); s = lua_tostring(L, -1); /* get result */ if (s == nullptr) return luaL_error(L, "'tostring' must return a string to 'print'"); if (i > 1) output += "\t"; output += String(s); lua_pop(L, 1); /* pop result */ } output += "\n"; Log::Message(Log::LT_INFO, "%s", output.c_str()); return 0; } void OverrideLuaGlobalFunctions(lua_State* L) { lua_getglobal(L, "_G"); lua_pushcfunction(L, LuaPrint); lua_setfield(L, -2, "print"); lua_pop(L, 1); // pop _G } } // namespace Lua } // namespace Rml