#include "Log.h" #include #include namespace Rml { namespace Lua { template <> void ExtraInit(lua_State* L, int metatable_index) { // due to they way that LuaType::Register is made, we know that the method table is at the index // directly below the metatable int method_index = metatable_index - 1; lua_pushcfunction(L, LogMessage); lua_setfield(L, method_index, "Message"); // construct the "logtype" table, so that we can use the Log::Type enum like Log.logtype.always in Lua for Log::LT_ALWAYS lua_newtable(L); int logtype = lua_gettop(L); lua_pushvalue(L, -1); // copy of the new table, so that the logtype index will stay valid lua_setfield(L, method_index, "logtype"); lua_pushinteger(L, (int)Log::LT_ALWAYS); lua_setfield(L, logtype, "always"); lua_pushinteger(L, (int)Log::LT_ERROR); lua_setfield(L, logtype, "error"); lua_pushinteger(L, (int)Log::LT_WARNING); lua_setfield(L, logtype, "warning"); lua_pushinteger(L, (int)Log::LT_INFO); lua_setfield(L, logtype, "info"); lua_pushinteger(L, (int)Log::LT_DEBUG); lua_setfield(L, logtype, "debug"); lua_pop(L, 1); // pop the logtype table return; } int LogMessage(lua_State* L) { Log::Type type = Log::Type((int)luaL_checkinteger(L, 1)); const char* str = luaL_checkstring(L, 2); Log::Message(type, "%s", str); return 0; } RegType LogMethods[] = { {nullptr, nullptr}, }; luaL_Reg LogGetters[] = { {nullptr, nullptr}, }; luaL_Reg LogSetters[] = { {nullptr, nullptr}, }; RMLUI_LUATYPE_DEFINE(Log) } // namespace Lua } // namespace Rml