#pragma once #include #include #include namespace Rml { namespace Lua { struct LuaDataModel; // Create or Get a DataModel in L, return false on fail bool OpenLuaDataModel(lua_State* L, Rml::Context* context, int name_index, int table_index); // Should Close object (on L top) after DataModel released (Context::RemoveDataModel) void CloseLuaDataModel(lua_State* L); } // namespace Lua } // namespace Rml