#include "Vector2i.h" namespace Rml { namespace Lua { template <> void ExtraInit(lua_State* L, int metatable_index) { lua_pushcfunction(L, Vector2inew); lua_setfield(L, metatable_index - 1, "new"); lua_pushcfunction(L, Vector2i__mul); lua_setfield(L, metatable_index, "__mul"); lua_pushcfunction(L, Vector2i__div); lua_setfield(L, metatable_index, "__div"); lua_pushcfunction(L, Vector2i__add); lua_setfield(L, metatable_index, "__add"); lua_pushcfunction(L, Vector2i__sub); lua_setfield(L, metatable_index, "__sub"); lua_pushcfunction(L, Vector2i__eq); lua_setfield(L, metatable_index, "__eq"); // stack is in the same state as it was before it entered this function return; } int Vector2inew(lua_State* L) { int x = (int)luaL_checkinteger(L, 1); int y = (int)luaL_checkinteger(L, 2); Vector2i* vect = new Vector2i(x, y); LuaType::push(L, vect, true); // true means it will be deleted when it is garbage collected return 1; } int Vector2i__mul(lua_State* L) { Vector2i* lhs = LuaType::check(L, 1); RMLUI_CHECK_OBJ(lhs); int rhs = (int)luaL_checkinteger(L, 2); Vector2i* res = new Vector2i(0, 0); (*res) = (*lhs) * rhs; LuaType::push(L, res, true); return 1; } int Vector2i__div(lua_State* L) { Vector2i* lhs = LuaType::check(L, 1); RMLUI_CHECK_OBJ(lhs); int rhs = (int)luaL_checkinteger(L, 2); Vector2i* res = new Vector2i(0, 0); (*res) = (*lhs) / rhs; LuaType::push(L, res, true); return 1; } int Vector2i__add(lua_State* L) { Vector2i* lhs = LuaType::check(L, 1); RMLUI_CHECK_OBJ(lhs); Vector2i* rhs = LuaType::check(L, 2); RMLUI_CHECK_OBJ(rhs); Vector2i* res = new Vector2i(0, 0); (*res) = (*lhs) + (*rhs); LuaType::push(L, res, true); return 1; } int Vector2i__sub(lua_State* L) { Vector2i* lhs = LuaType::check(L, 1); RMLUI_CHECK_OBJ(lhs); Vector2i* rhs = LuaType::check(L, 2); RMLUI_CHECK_OBJ(rhs); Vector2i* res = new Vector2i(0, 0); (*res) = (*lhs) - (*rhs); LuaType::push(L, res, true); return 1; } int Vector2i__eq(lua_State* L) { Vector2i* lhs = LuaType::check(L, 1); RMLUI_CHECK_OBJ(lhs); Vector2i* rhs = LuaType::check(L, 2); RMLUI_CHECK_OBJ(rhs); lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0); return 1; } int Vector2iGetAttrx(lua_State* L) { Vector2i* self = LuaType::check(L, 1); RMLUI_CHECK_OBJ(self); lua_pushinteger(L, self->x); return 1; } int Vector2iGetAttry(lua_State* L) { Vector2i* self = LuaType::check(L, 1); RMLUI_CHECK_OBJ(self); lua_pushinteger(L, self->y); return 1; } int Vector2iGetAttrmagnitude(lua_State* L) { Vector2i* self = LuaType::check(L, 1); RMLUI_CHECK_OBJ(self); lua_pushnumber(L, self->Magnitude()); return 1; } int Vector2iSetAttrx(lua_State* L) { Vector2i* self = LuaType::check(L, 1); RMLUI_CHECK_OBJ(self); int value = (int)luaL_checkinteger(L, 2); self->x = value; return 0; } int Vector2iSetAttry(lua_State* L) { Vector2i* self = LuaType::check(L, 1); RMLUI_CHECK_OBJ(self); int value = (int)luaL_checkinteger(L, 2); self->y = value; return 0; } RegType Vector2iMethods[] = { {nullptr, nullptr}, }; luaL_Reg Vector2iGetters[] = { RMLUI_LUAGETTER(Vector2i, x), RMLUI_LUAGETTER(Vector2i, y), RMLUI_LUAGETTER(Vector2i, magnitude), {nullptr, nullptr}, }; luaL_Reg Vector2iSetters[] = { RMLUI_LUASETTER(Vector2i, x), RMLUI_LUASETTER(Vector2i, y), {nullptr, nullptr}, }; RMLUI_LUATYPE_DEFINE(Vector2i) } // namespace Lua } // namespace Rml