/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/Decorator.h" #include "../../Include/RmlUi/Core/PropertyDefinition.h" #include "../../Include/RmlUi/Core/StyleSheet.h" #include "../../Include/RmlUi/Core/Texture.h" #include namespace Rml { Decorator::Decorator() {} Decorator::~Decorator() {} int Decorator::AddTexture(const Texture& texture) { if (!texture) return -1; if (!first_texture) first_texture = texture; if (first_texture == texture) return 0; auto it = std::find(additional_textures.begin(), additional_textures.end(), texture); if (it != additional_textures.end()) return (int)(it - additional_textures.begin()) + 1; additional_textures.push_back(texture); return (int)additional_textures.size(); } int Decorator::GetNumTextures() const { int result = (first_texture ? 1 : 0); result += (int)additional_textures.size(); return result; } const Texture* Decorator::GetTexture(int index) const { if (index == 0) return &first_texture; index -= 1; if (index < 0 || index >= (int)additional_textures.size()) return nullptr; return &(additional_textures[index]); } DecoratorInstancer::DecoratorInstancer() {} DecoratorInstancer::~DecoratorInstancer() {} const Sprite* DecoratorInstancerInterface::GetSprite(const String& name) const { return style_sheet.GetSprite(name); } Texture DecoratorInstancerInterface::GetTexture(const String& filename) const { Texture texture; if (!property_source) { Log::Message(Log::LT_WARNING, "Texture name '%s' in decorator could not be loaded, no property source available.", filename.c_str()); return texture; } texture.Set(filename, property_source->path); return texture; } } // namespace Rml