/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "ElementBackgroundBorder.h" #include "../../Include/RmlUi/Core/Box.h" #include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/GeometryUtilities.h" namespace Rml { ElementBackgroundBorder::ElementBackgroundBorder(Element* element) : geometry(element) {} void ElementBackgroundBorder::Render(Element * element) { if (background_dirty || border_dirty) { GenerateGeometry(element); background_dirty = false; border_dirty = false; } if (geometry) geometry.Render(element->GetAbsoluteOffset(Box::BORDER)); } void ElementBackgroundBorder::DirtyBackground() { background_dirty = true; } void ElementBackgroundBorder::DirtyBorder() { border_dirty = true; } void ElementBackgroundBorder::GenerateGeometry(Element* element) { const ComputedValues& computed = element->GetComputedValues(); Colourb background_color = computed.background_color; Colourb border_colors[4] = { computed.border_top_color, computed.border_right_color, computed.border_bottom_color, computed.border_left_color, }; // Apply opacity const float opacity = computed.opacity; background_color.alpha = (byte)(opacity * (float)background_color.alpha); if (opacity < 1) { for (int i = 0; i < 4; ++i) border_colors[i].alpha = (byte)(opacity * (float)border_colors[i].alpha); } geometry.GetVertices().clear(); geometry.GetIndices().clear(); const Vector4f radii( computed.border_top_left_radius, computed.border_top_right_radius, computed.border_bottom_right_radius, computed.border_bottom_left_radius ); for (int i = 0; i < element->GetNumBoxes(); i++) { GeometryUtilities::GenerateBackgroundBorder(&geometry, element->GetBox(i), radii, background_color, border_colors); } geometry.Release(); } } // namespace Rml