/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "ElementBackgroundBorder.h"
#include "../../Include/RmlUi/Core/Box.h"
#include "../../Include/RmlUi/Core/ComputedValues.h"
#include "../../Include/RmlUi/Core/Element.h"
#include "../../Include/RmlUi/Core/GeometryUtilities.h"
namespace Rml {
ElementBackgroundBorder::ElementBackgroundBorder(Element* element) : geometry(element)
{}
void ElementBackgroundBorder::Render(Element * element)
{
if (background_dirty || border_dirty)
{
GenerateGeometry(element);
background_dirty = false;
border_dirty = false;
}
if (geometry)
geometry.Render(element->GetAbsoluteOffset(Box::BORDER));
}
void ElementBackgroundBorder::DirtyBackground()
{
background_dirty = true;
}
void ElementBackgroundBorder::DirtyBorder()
{
border_dirty = true;
}
void ElementBackgroundBorder::GenerateGeometry(Element* element)
{
const ComputedValues& computed = element->GetComputedValues();
Colourb background_color = computed.background_color;
Colourb border_colors[4] = {
computed.border_top_color,
computed.border_right_color,
computed.border_bottom_color,
computed.border_left_color,
};
// Apply opacity
const float opacity = computed.opacity;
background_color.alpha = (byte)(opacity * (float)background_color.alpha);
if (opacity < 1)
{
for (int i = 0; i < 4; ++i)
border_colors[i].alpha = (byte)(opacity * (float)border_colors[i].alpha);
}
geometry.GetVertices().clear();
geometry.GetIndices().clear();
const Vector4f radii(
computed.border_top_left_radius,
computed.border_top_right_radius,
computed.border_bottom_right_radius,
computed.border_bottom_left_radius
);
for (int i = 0; i < element->GetNumBoxes(); i++)
{
GeometryUtilities::GenerateBackgroundBorder(&geometry, element->GetBox(i), radii, background_color, border_colors);
}
geometry.Release();
}
} // namespace Rml