/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/GeometryUtilities.h"
#include "../../Include/RmlUi/Core/Core.h"
#include "../../Include/RmlUi/Core/FontEngineInterface.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/Types.h"
#include "GeometryBackgroundBorder.h"
namespace Rml {
GeometryUtilities::GeometryUtilities()
{
}
GeometryUtilities::~GeometryUtilities()
{
}
// Generates a quad from a position, size and colour.
void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, Vector2f origin, Vector2f dimensions, Colourb colour, int index_offset)
{
GenerateQuad(vertices, indices, origin, dimensions, colour, Vector2f(0, 0), Vector2f(1, 1), index_offset);
}
// Generates a quad from a position, size, colour and texture coordinates.
void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, Vector2f origin, Vector2f dimensions, Colourb colour, Vector2f top_left_texcoord, Vector2f bottom_right_texcoord, int index_offset)
{
vertices[0].position = origin;
vertices[0].colour = colour;
vertices[0].tex_coord = top_left_texcoord;
vertices[1].position = Vector2f(origin.x + dimensions.x, origin.y);
vertices[1].colour = colour;
vertices[1].tex_coord = Vector2f(bottom_right_texcoord.x, top_left_texcoord.y);
vertices[2].position = origin + dimensions;
vertices[2].colour = colour;
vertices[2].tex_coord = bottom_right_texcoord;
vertices[3].position = Vector2f(origin.x, origin.y + dimensions.y);
vertices[3].colour = colour;
vertices[3].tex_coord = Vector2f(top_left_texcoord.x, bottom_right_texcoord.y);
indices[0] = index_offset + 0;
indices[1] = index_offset + 3;
indices[2] = index_offset + 1;
indices[3] = index_offset + 1;
indices[4] = index_offset + 3;
indices[5] = index_offset + 2;
}
// Generates the geometry required to render a line above, below or through a line of text.
void GeometryUtilities::GenerateLine(FontFaceHandle font_face_handle, Geometry* geometry, Vector2f position, int width, Style::TextDecoration height, Colourb colour)
{
Vector< Vertex >& line_vertices = geometry->GetVertices();
Vector< int >& line_indices = geometry->GetIndices();
float underline_thickness = 0;
float underline_position = GetFontEngineInterface()->GetUnderline(font_face_handle, underline_thickness);
int size = GetFontEngineInterface()->GetSize(font_face_handle);
int x_height = GetFontEngineInterface()->GetXHeight(font_face_handle);
float offset;
switch (height)
{
case Style::TextDecoration::Underline: offset = -underline_position; break;
case Style::TextDecoration::Overline: offset = -underline_position - (float)size; break;
case Style::TextDecoration::LineThrough: offset = -0.65f * (float)x_height; break;
default: return;
}
line_vertices.resize(line_vertices.size() + 4);
line_indices.resize(line_indices.size() + 6);
GeometryUtilities::GenerateQuad(
&line_vertices[0] + ((int)line_vertices.size() - 4),
&line_indices[0] + ((int)line_indices.size() - 6),
Vector2f(position.x, position.y + offset).Round(),
Vector2f((float) width, underline_thickness),
colour,
(int)line_vertices.size() - 4
);
}
void GeometryUtilities::GenerateBackgroundBorder(Geometry* geometry, const Box& box, Vector4f border_radius, Colourb background_colour, const Colourb* border_colours)
{
Vector& vertices = geometry->GetVertices();
Vector& indices = geometry->GetIndices();
CornerSizes corner_sizes{ border_radius.x, border_radius.y, border_radius.z, border_radius.w };
GeometryBackgroundBorder::Draw(vertices, indices, corner_sizes, box, background_colour, border_colours);
}
} // namespace Rml