/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "TextureDatabase.h" #include "TextureResource.h" #include "../../Include/RmlUi/Core/Core.h" #include "../../Include/RmlUi/Core/StringUtilities.h" #include "../../Include/RmlUi/Core/SystemInterface.h" namespace Rml { namespace Core { static TextureDatabase* instance = nullptr; TextureDatabase::TextureDatabase() { RMLUI_ASSERT(instance == nullptr); instance = this; } TextureDatabase::~TextureDatabase() { RMLUI_ASSERT(instance == this); instance = nullptr; } void TextureDatabase::Initialise() { new TextureDatabase(); } void TextureDatabase::Shutdown() { delete instance; } // If the requested texture is already in the database, it will be returned with an extra reference count. If not, it // will be loaded through the application's render interface. SharedPtr TextureDatabase::Fetch(const String& source, const String& source_directory) { String path; if (source.size() > 0 && source[0] == '?') path = source; else GetSystemInterface()->JoinPath(path, StringUtilities::Replace(source_directory, '|', ':'), source); TextureMap::iterator iterator = instance->textures.find(path); if (iterator != instance->textures.end()) { return iterator->second; } auto resource = std::make_shared(); resource->Set(path); instance->textures[resource->GetSource()] = resource; return resource; } // Releases all textures in the database. void TextureDatabase::ReleaseTextures() { for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i) i->second->Release(); } // Removes a texture from the database. void TextureDatabase::RemoveTexture(TextureResource* texture) { if (instance) { TextureMap::iterator iterator = instance->textures.find(texture->GetSource()); if (iterator != instance->textures.end()) instance->textures.erase(iterator); } } // Release all textures bound through a render interface. void TextureDatabase::ReleaseTextures(RenderInterface* render_interface) { if (instance) { for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i) i->second->Release(render_interface); } } } }