/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "TextureDatabase.h"
#include "TextureResource.h"
#include "../../Include/RmlUi/Core/Core.h"
#include "../../Include/RmlUi/Core/StringUtilities.h"
#include "../../Include/RmlUi/Core/SystemInterface.h"
namespace Rml {
namespace Core {
static TextureDatabase* texture_database = nullptr;
TextureDatabase::TextureDatabase()
{
RMLUI_ASSERT(texture_database == nullptr);
texture_database = this;
}
TextureDatabase::~TextureDatabase()
{
RMLUI_ASSERT(texture_database == this);
texture_database = nullptr;
}
void TextureDatabase::Initialise()
{
new TextureDatabase();
}
void TextureDatabase::Shutdown()
{
delete texture_database;
}
// If the requested texture is already in the database, it will be returned with an extra reference count. If not, it
// will be loaded through the application's render interface.
SharedPtr TextureDatabase::Fetch(const String& source, const String& source_directory)
{
String path;
if (source.size() > 0 && source[0] == '?')
path = source;
else
GetSystemInterface()->JoinPath(path, StringUtilities::Replace(source_directory, '|', ':'), source);
TextureMap::iterator iterator = texture_database->textures.find(path);
if (iterator != texture_database->textures.end())
{
return iterator->second;
}
auto resource = std::make_shared();
resource->Set(path);
texture_database->textures[resource->GetSource()] = resource;
return resource;
}
void TextureDatabase::AddCallbackTexture(TextureResource* texture)
{
if (texture_database)
texture_database->callback_textures.insert(texture);
}
void TextureDatabase::RemoveCallbackTexture(TextureResource* texture)
{
if (texture_database)
texture_database->callback_textures.erase(texture);
}
void TextureDatabase::ReleaseTextures(RenderInterface* render_interface)
{
if (texture_database)
{
for (const auto& texture : texture_database->textures)
texture.second->Release(render_interface);
for (const auto& texture : texture_database->callback_textures)
texture->Release(render_interface);
}
}
}
}