/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "ElementBackground.h" #include "../../Include/Rocket/Core/Element.h" #include "../../Include/Rocket/Core/GeometryUtilities.h" #include "../../Include/Rocket/Core/Property.h" #include "RCSS.h" namespace Rocket { namespace Core { ElementBackground::ElementBackground(Element* _element) : geometry(_element) { element = _element; background_dirty = true; } ElementBackground::~ElementBackground() { } // Renders the element's background, if it has one. void ElementBackground::RenderBackground() { if (background_dirty) { background_dirty = false; GenerateBackground(); } geometry.Render(element->GetAbsoluteOffset(Box::PADDING)); } // Marks the background geometry as dirty. void ElementBackground::DirtyBackground() { background_dirty = true; } // Generates the background geometry for the element. void ElementBackground::GenerateBackground() { // Fetch the new colour for the background. If the colour is transparent, then we don't render any background. auto& computed = element->GetComputedValues(); Colourb colour = computed.background_color; float opacity = computed.opacity; // Apply opacity colour.alpha = (byte)(opacity * (float)colour.alpha); if (colour.alpha <= 0) { geometry.GetVertices().clear(); geometry.GetIndices().clear(); geometry.Release(); return; } // Work out how many boxes we need to generate geometry for. int num_boxes = 0; for (int i = 0; i < element->GetNumBoxes(); ++i) { const Box& box = element->GetBox(i); Vector2f size = box.GetSize(Box::PADDING); if (size.x > 0 && size.y > 0) num_boxes++; } std::vector< Vertex >& vertices = geometry.GetVertices(); std::vector< int >& indices = geometry.GetIndices(); int index_offset = 0; vertices.resize(4 * num_boxes); indices.resize(6 * num_boxes); if (num_boxes > 0) { Vertex* raw_vertices = &vertices[0]; int* raw_indices = &indices[0]; for (int i = 0; i < element->GetNumBoxes(); ++i) GenerateBackground(raw_vertices, raw_indices, index_offset, element->GetBox(i), colour); } geometry.Release(); } // Generates the background geometry for a single box. void ElementBackground::GenerateBackground(Vertex*& vertices, int*& indices, int& index_offset, const Box& box, const Colourb& colour) { Vector2f padded_size = box.GetSize(Box::PADDING); if (padded_size.x <= 0 || padded_size.y <= 0) return; GeometryUtilities::GenerateQuad(vertices, indices, box.GetOffset(), padded_size, colour, index_offset); vertices += 4; indices += 6; index_offset += 4; } } }