/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUICOREBITMAPFONTFAMILY_H #define RMLUICOREBITMAPFONTFAMILY_H #include "../../../Include/RmlUi/Core/Font.h" #include "../../../Include/RmlUi/Core/FontFamily.h" #include "BitmapFontDefinitions.h" namespace Rml { namespace Core { class FontFace; class FontFaceHandle; namespace BitmapFont { /** @author Peter Curry */ class FontFamily : public Rml::Core::FontFamily { public: FontFamily(const String& name); ~FontFamily(); /// Adds a new face to the family. /// @param[in] ft_face The previously loaded FreeType face. /// @param[in] style The style of the new face. /// @param[in] weight The weight of the new face. /// @param[in] release_stream True if the application must free the face's memory stream. /// @return True if the face was loaded successfully, false otherwise. bool AddFace( void *bm_face, Font::Style style, Font::Weight weight, bool release_stream) override; }; } } } #endif