/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "BoxShadowCache.h" #include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/MeshUtilities.h" #include "../../Include/RmlUi/Core/Profiling.h" #include "../../Include/RmlUi/Core/RenderManager.h" #include "../Core/ControlledLifetimeResource.h" #include "BoxShadowHash.h" #include "GeometryBoxShadow.h" namespace Rml { struct BoxShadowCacheData { StableUnorderedMap> handles; }; static void ReleaseHandle(BoxShadowRenderable* handle); BoxShadowRenderable::BoxShadowRenderable(const BoxShadowGeometryInfo& geometry_info) : cache_key(geometry_info) {} BoxShadowRenderable::~BoxShadowRenderable() { ReleaseHandle(this); } static ControlledLifetimeResource shadow_cache_data; void BoxShadowCache::Initialize() { shadow_cache_data.Initialize(); } void BoxShadowCache::Shutdown() { shadow_cache_data.Shutdown(); } static SharedPtr GetOrCreateBoxShadow(RenderManager& render_manager, const BoxShadowGeometryInfo& info) { RMLUI_ZoneScoped; auto it_handle = shadow_cache_data->handles.find(info); if (it_handle != shadow_cache_data->handles.end()) { SharedPtr result = it_handle->second.lock(); RMLUI_ASSERTMSG(result, "Failed to lock handle in Box Shadow cache"); return result; } const auto iterator_inserted = shadow_cache_data->handles.emplace(info, WeakPtr()); RMLUI_ASSERTMSG(iterator_inserted.second, "Could not insert entry into the Box Shadow cache handle map, duplicate key."); const BoxShadowGeometryInfo& inserted_key = iterator_inserted.first->first; WeakPtr& inserted_weak_data_pointer = iterator_inserted.first->second; auto shadow_handle = MakeShared(inserted_key); GeometryBoxShadow::GenerateTexture(shadow_handle->texture, shadow_handle->background_border_geometry, render_manager, inserted_key); Mesh mesh; const byte alpha = byte(info.opacity * 255.f); MeshUtilities::GenerateQuad(mesh, -info.element_offset_in_texture, Vector2f(info.texture_dimensions), ColourbPremultiplied(alpha, alpha)); shadow_handle->geometry = render_manager.MakeGeometry(std::move(mesh)); inserted_weak_data_pointer = shadow_handle; return shadow_handle; } static void ReleaseHandle(BoxShadowRenderable* handle) { // There are no longer any users of the cache entry uniquely identified by the handle address. Start from the // tip (i.e. per-color data) and remove that entry from its parent. Move up the cache ancestry and erase any // entries that no longer have any children. auto& handles = shadow_cache_data->handles; const BoxShadowGeometryInfo& key = handle->cache_key; auto it_handle = handles.find(key); RMLUI_ASSERT(it_handle != handles.cend()); handles.erase(it_handle); } SharedPtr BoxShadowCache::GetHandle(Element* element, const ComputedValues& computed) { RenderManager* render_manager = element->GetRenderManager(); if (!render_manager) return {}; ColourbPremultiplied background_color = computed.background_color().ToPremultiplied(); Array border_colors = { computed.border_top_color().ToPremultiplied(), computed.border_right_color().ToPremultiplied(), computed.border_bottom_color().ToPremultiplied(), computed.border_left_color().ToPremultiplied(), }; const CornerSizes border_radius = computed.border_radius(); BoxShadowGeometryInfo geom_info = GeometryBoxShadow::Resolve(element, border_radius, background_color, border_colors, computed.opacity()); return GetOrCreateBoxShadow(*render_manager, geom_info); } } // namespace Rml