/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2024 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorUtilities.h" #include "../../Include/RmlUi/Core/Property.h" namespace Rml { Vector2Numeric ComputePosition(Array p_position) { Vector2Numeric position; for (int dimension = 0; dimension < 2; dimension++) { NumericValue& value = position[dimension]; const Property& property = *p_position[dimension]; if (property.unit == Unit::KEYWORD) { enum { TOP_LEFT, CENTER, BOTTOM_RIGHT }; switch (property.Get()) { case TOP_LEFT: value = NumericValue(0.f, Unit::PERCENT); break; case CENTER: value = NumericValue(50.f, Unit::PERCENT); break; case BOTTOM_RIGHT: value = NumericValue(100.f, Unit::PERCENT); break; } } else { value = property.GetNumericValue(); } } return position; } } // namespace Rml