/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "DecoratorShader.h"
#include "../../Include/RmlUi/Core/ComputedValues.h"
#include "../../Include/RmlUi/Core/Element.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/MeshUtilities.h"
#include "../../Include/RmlUi/Core/PropertyDefinition.h"
#include "../../Include/RmlUi/Core/RenderManager.h"
namespace Rml {
Pool& GetShaderElementDataPool()
{
static Pool gradient_element_data_pool(20, true);
return gradient_element_data_pool;
}
DecoratorShader::DecoratorShader() {}
DecoratorShader::~DecoratorShader() {}
bool DecoratorShader::Initialise(String&& in_value)
{
value = std::move(in_value);
return true;
}
DecoratorDataHandle DecoratorShader::GenerateElementData(Element* element, BoxArea paint_area) const
{
RenderManager* render_manager = element->GetRenderManager();
if (!render_manager)
return INVALID_DECORATORDATAHANDLE;
const RenderBox render_box = element->GetRenderBox(paint_area);
const Vector2f dimensions = render_box.GetFillSize();
CompiledShader shader = render_manager->CompileShader("shader", Dictionary{{"value", Variant(value)}, {"dimensions", Variant(dimensions)}});
if (!shader)
return INVALID_DECORATORDATAHANDLE;
Mesh mesh;
const ComputedValues& computed = element->GetComputedValues();
const byte alpha = byte(computed.opacity() * 255.f);
MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied(alpha, alpha));
const Vector2f offset = render_box.GetFillOffset();
for (Vertex& vertex : mesh.vertices)
vertex.tex_coord = (vertex.position - offset) / dimensions;
ShaderElementData* element_data =
GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
return reinterpret_cast(element_data);
}
void DecoratorShader::ReleaseElementData(DecoratorDataHandle handle) const
{
ShaderElementData* element_data = reinterpret_cast(handle);
GetShaderElementDataPool().DestroyAndDeallocate(element_data);
}
void DecoratorShader::RenderElement(Element* element, DecoratorDataHandle handle) const
{
ShaderElementData* element_data = reinterpret_cast(handle);
element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
}
DecoratorShaderInstancer::DecoratorShaderInstancer()
{
ids.value = RegisterProperty("value", String()).AddParser("string").GetId();
RegisterShorthand("decorator", "value", ShorthandType::FallThrough);
}
DecoratorShaderInstancer::~DecoratorShaderInstancer() {}
SharedPtr DecoratorShaderInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties_,
const DecoratorInstancerInterface& /*interface_*/)
{
const Property* p_value = properties_.GetProperty(ids.value);
if (!p_value)
return nullptr;
String value = p_value->Get();
auto decorator = MakeShared();
if (decorator->Initialise(std::move(value)))
return decorator;
return nullptr;
}
} // namespace Rml