/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "FontEngineInterfaceHarfBuzz.h" #include "FontFaceHandleHarfBuzz.h" #include "FontProvider.h" #include void FontEngineInterfaceHarfBuzz::Initialize() { FontProvider::Initialise(); } void FontEngineInterfaceHarfBuzz::Shutdown() { FontProvider::Shutdown(); } bool FontEngineInterfaceHarfBuzz::LoadFontFace(const String& file_name, int face_index, bool fallback_face, Style::FontWeight weight) { return FontProvider::LoadFontFace(file_name, face_index, fallback_face, weight); } bool FontEngineInterfaceHarfBuzz::LoadFontFace(Span data, int face_index, const String& font_family, Style::FontStyle style, Style::FontWeight weight, bool fallback_face) { return FontProvider::LoadFontFace(data, face_index, font_family, style, weight, fallback_face); } FontFaceHandle FontEngineInterfaceHarfBuzz::GetFontFaceHandle(const String& family, Style::FontStyle style, Style::FontWeight weight, int size) { auto handle = FontProvider::GetFontFaceHandle(family, style, weight, size); return reinterpret_cast(handle); } FontEffectsHandle FontEngineInterfaceHarfBuzz::PrepareFontEffects(FontFaceHandle handle, const FontEffectList& font_effects) { auto handle_harfbuzz = reinterpret_cast(handle); return (FontEffectsHandle)handle_harfbuzz->GenerateLayerConfiguration(font_effects); } const FontMetrics& FontEngineInterfaceHarfBuzz::GetFontMetrics(FontFaceHandle handle) { auto handle_harfbuzz = reinterpret_cast(handle); return handle_harfbuzz->GetFontMetrics(); } int FontEngineInterfaceHarfBuzz::GetStringWidth(FontFaceHandle handle, StringView string, const TextShapingContext& text_shaping_context, Character prior_character) { auto handle_harfbuzz = reinterpret_cast(handle); return handle_harfbuzz->GetStringWidth(string, text_shaping_context, registered_languages, prior_character); } int FontEngineInterfaceHarfBuzz::GenerateString(RenderManager& render_manager, FontFaceHandle handle, FontEffectsHandle font_effects_handle, StringView string, Vector2f position, ColourbPremultiplied colour, float opacity, const TextShapingContext& text_shaping_context, TexturedMeshList& mesh_list) { auto handle_harfbuzz = reinterpret_cast(handle); return handle_harfbuzz->GenerateString(render_manager, mesh_list, string, position, colour, opacity, text_shaping_context, registered_languages, (int)font_effects_handle); } int FontEngineInterfaceHarfBuzz::GetVersion(FontFaceHandle handle) { auto handle_harfbuzz = reinterpret_cast(handle); return handle_harfbuzz->GetVersion(); } void FontEngineInterfaceHarfBuzz::ReleaseFontResources() { FontProvider::ReleaseFontResources(); } void FontEngineInterfaceHarfBuzz::RegisterLanguage(const String& language_bcp47_code, const String& script_iso15924_code, const TextFlowDirection text_flow_direction) { registered_languages[language_bcp47_code] = LanguageData{script_iso15924_code, text_flow_direction}; }