/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2019 Michael R. P. Ragazzon * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include #include #include // Performance TODO: // - Improve performance of transform parser (hashtable) // - Replace property name strings with handle IDs (ints). Tried this and reverted, see [0e390e9], too little gain for too much complexity. // - Memory pools for common elements. Also, a lot of temporary objects are created and destroyed. // - Try replacing ElementAttributes with vector. // - Can we optimize the layouting? E.g. why is ElementTextDefault::GenerateLine being called even when neither text nor size have seemingly been changed. // - During first update after construction: Create computed values of all properties, and use these instead of GetProperty. // Instead, GetComputedValue which gives either absolute length, percentage, keywords (enum), color, etc. Inherited values then only need to check their nearest parent. // - [bug] Input.range appears only after one additional frame. // Other TODO: // - The em-property depends on the current font-size, not font face lineheight! (See Element::OnPropertyChange) class DemoWindow { public: DemoWindow(const Rocket::Core::String &title, const Rocket::Core::Vector2f &position, Rocket::Core::Context *context) { using namespace Rocket::Core; document = context->LoadDocument("basic/benchmark/data/benchmark.rml"); if (document != NULL) { { document->GetElementById("title")->SetInnerRML(title); document->SetProperty("left", Property(position.x, Property::PX)); document->SetProperty("top", Property(position.y, Property::PX)); } document->Show(); } } void performance_test() { /* FPS values Original: 18.5 [957f723] Without property counter: 22.0 With std::string: 23.0 [603fd40] robin_hood unordered_flat_map: 24.0 [709852f] Avoid dirtying em's: 27.5 Restructuring update loop: 34.5 [f9892a9] Element constructor, remove geometry database, remove update() from Context::render: 38.0 [1aab59e] Replace Dictionary with unordered_flat_map: 40.0 [b04b4e5] Dirty flag for structure changes: 43.0 [fdf6f53] Replacing containers: 46.0 [c307140] Replace 'resize' event with virtual function call: 53.0 [7ad658f] Use all_properties_dirty flag when constructing elements: 55.0 [fa6bd0a] Don't double create input elements: 58.0 [e162637] Memory pool for ElementMeta: 59.0 [ece191a] Include chobo flat containers: 65.0 [1696aa5] Move benchmark to its own sample (no code change, fps increase because of removal of animation elements): 68.0 [2433880] Keep the element's main sizing box local: 69.0 [cf928b2] Improved hashing of element definition: 70.0 [5cb9e1d] First usage of computed values (font): 74.0 [04dc275] Computed values, clipping: 77.0 Computed values, background-color, image-color, opacity: 77.0 Computed values, padding, margin border++: 81.0 */ if (!document) return; Rocket::Core::String rml; for (int i = 0; i < 50; i++) { int index = rand() % 1000; int route = rand() % 50; int max = (rand() % 40) + 10; int value = rand() % max; Rocket::Core::String rml_row = Rocket::Core::CreateString(1000, R"(
Assigned
Assign to route
Confirm
)", index, route, max, value ); rml += rml_row; } if (auto el = document->GetElementById("performance")) el->SetInnerRML(rml); } ~DemoWindow() { if (document) { document->RemoveReference(); document->Close(); } } Rocket::Core::ElementDocument * GetDocument() { return document; } private: Rocket::Core::ElementDocument *document; }; Rocket::Core::Context* context = NULL; ShellRenderInterfaceExtensions *shell_renderer; DemoWindow* window = NULL; bool pause_loop = false; bool single_loop = false; bool run_update = true; void GameLoop() { if (!pause_loop || single_loop) { if (run_update) { window->performance_test(); } context->Update(); shell_renderer->PrepareRenderBuffer(); context->Render(); shell_renderer->PresentRenderBuffer(); single_loop = false; } static double t_prev = 0.0f; double t = Shell::GetElapsedTime(); float dt = float(t - t_prev); static int count_frames = 0; count_frames += 1; if (window && dt > 0.2f) { t_prev = t; auto el = window->GetDocument()->GetElementById("fps"); float fps = float(count_frames) / dt; count_frames = 0; el->SetInnerRML(Rocket::Core::CreateString( 20, "FPS: %f", fps )); } } class Event : public Rocket::Core::EventListener { public: Event(const Rocket::Core::String& value) : value(value) {} void ProcessEvent(Rocket::Core::Event& event) override { using namespace Rocket::Core; if(value == "exit") Shell::RequestExit(); if (event == "keydown") { auto key_identifier = (Rocket::Core::Input::KeyIdentifier)event.GetParameter< int >("key_identifier", 0); if (key_identifier == Rocket::Core::Input::KI_SPACE) { pause_loop = !pause_loop; } else if (key_identifier == Rocket::Core::Input::KI_OEM_PLUS) { pause_loop = true; single_loop = true; } else if (key_identifier == Rocket::Core::Input::KI_RETURN) { run_update = !run_update; } else if (key_identifier == Rocket::Core::Input::KI_ESCAPE) { Shell::RequestExit(); } else if (key_identifier == Rocket::Core::Input::KI_F8) { Rocket::Debugger::SetVisible(!Rocket::Debugger::IsVisible()); } } } void OnDetach(Rocket::Core::Element* element) override { delete this; } private: Rocket::Core::String value; }; class EventInstancer : public Rocket::Core::EventListenerInstancer { public: /// Instances a new event handle for Invaders. Rocket::Core::EventListener* InstanceEventListener(const Rocket::Core::String& value, Rocket::Core::Element* element) override { return new Event(value); } /// Destroys the instancer. void Release() override { delete this; } }; #if defined ROCKET_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED_PARAMETER(instance_handle), HINSTANCE ROCKET_UNUSED_PARAMETER(previous_instance_handle), char* ROCKET_UNUSED_PARAMETER(command_line), int ROCKET_UNUSED_PARAMETER(command_show)) #else int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv)) #endif { #ifdef ROCKET_PLATFORM_WIN32 ROCKET_UNUSED(instance_handle); ROCKET_UNUSED(previous_instance_handle); ROCKET_UNUSED(command_line); ROCKET_UNUSED(command_show); #else ROCKET_UNUSED(argc); ROCKET_UNUSED(argv); #endif const int width = 1800; const int height = 1000; ShellRenderInterfaceOpenGL opengl_renderer; shell_renderer = &opengl_renderer; // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise("../../Samples/") || !Shell::OpenWindow("Benchmark Sample", shell_renderer, width, height, true)) { Shell::Shutdown(); return -1; } // Rocket initialisation. Rocket::Core::SetRenderInterface(&opengl_renderer); opengl_renderer.SetViewport(width, height); ShellSystemInterface system_interface; Rocket::Core::SetSystemInterface(&system_interface); Rocket::Core::Initialise(); // Create the main Rocket context and set it on the shell's input layer. context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(width, height)); if (context == NULL) { Rocket::Core::Shutdown(); Shell::Shutdown(); return -1; } Rocket::Controls::Initialise(); Rocket::Debugger::Initialise(context); Input::SetContext(context); shell_renderer->SetContext(context); EventInstancer* event_instancer = new EventInstancer(); Rocket::Core::Factory::RegisterEventListenerInstancer(event_instancer); event_instancer->RemoveReference(); Shell::LoadFonts("assets/"); window = new DemoWindow("Benchmark sample", Rocket::Core::Vector2f(81, 100), context); window->GetDocument()->AddEventListener("keydown", new Event("hello")); window->GetDocument()->AddEventListener("keyup", new Event("hello")); window->GetDocument()->AddEventListener("animationend", new Event("hello")); Shell::EventLoop(GameLoop); delete window; // Shutdown Rocket. context->RemoveReference(); Rocket::Core::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }