/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "DecoratorTiledInstancer.h" #include "../../Include/Rocket/Core/PropertyDefinition.h" namespace Rocket { namespace Core { DecoratorTiledInstancer::~DecoratorTiledInstancer() { } // Adds the property declarations for a tile. void DecoratorTiledInstancer::RegisterTileProperty(const String& name, bool register_repeat_modes) { TilePropertyIds tile = {}; tile.src = RegisterProperty(CreateString(32, "%s-src", name.c_str()), "").AddParser("string").GetId(); tile.s_begin = RegisterProperty(CreateString(32, "%s-s-begin", name.c_str()), "0").AddParser("length").GetId(); tile.s_end = RegisterProperty(CreateString(32, "%s-s-end", name.c_str()), "1").AddParser("length").GetId(); tile.t_begin = RegisterProperty(CreateString(32, "%s-t-begin", name.c_str()), "0").AddParser("length").GetId(); tile.t_end = RegisterProperty(CreateString(32, "%s-t-end", name.c_str()), "1").AddParser("length").GetId(); RegisterShorthand(CreateString(32, "%s-s", name.c_str()), CreateString(64, "%s-s-begin, %s-s-end", name.c_str(), name.c_str()), ShorthandType::FallThrough); RegisterShorthand(CreateString(32, "%s-t", name.c_str()), CreateString(64, "%s-t-begin, %s-t-end", name.c_str(), name.c_str()), ShorthandType::FallThrough); if (register_repeat_modes) { tile.repeat = RegisterProperty(CreateString(32, "%s-repeat", name.c_str()), "stretch") .AddParser("keyword", "stretch, clamp-stretch, clamp-truncate, repeat-stretch, repeat-truncate") .GetId(); RegisterShorthand(name, CreateString(256, "%s-src, %s-repeat, %s-s-begin, %s-t-begin, %s-s-end, %s-t-end", name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str()), ShorthandType::FallThrough); } else RegisterShorthand(name, CreateString(256, "%s-src, %s-s-begin, %s-t-begin, %s-s-end, %s-t-end", name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str()), ShorthandType::FallThrough); // @performance: Reserve number of tiles on construction tile_property_ids.push_back(tile); } // Retrieves all the properties for a tile from the property dictionary. void DecoratorTiledInstancer::GetTileProperties(size_t tile_index, DecoratorTiled::Tile& tile, String& texture_name, String& rcss_path, const PropertyDictionary& properties) { ROCKET_ASSERT(tile_index < tile_property_ids.size()); const TilePropertyIds& ids = tile_property_ids[tile_index]; LoadTexCoord(properties, ids.s_begin, tile.texcoords[0].x, tile.texcoords_absolute[0][0]); LoadTexCoord(properties, ids.t_begin, tile.texcoords[0].y, tile.texcoords_absolute[0][1]); LoadTexCoord(properties, ids.s_end, tile.texcoords[1].x, tile.texcoords_absolute[1][0]); LoadTexCoord(properties, ids.t_end, tile.texcoords[1].y, tile.texcoords_absolute[1][1]); const Property* repeat_property = properties.GetProperty(ids.repeat); if (repeat_property != NULL) tile.repeat_mode = (DecoratorTiled::TileRepeatMode) repeat_property->value.Get< int >(); const Property* texture_property = properties.GetProperty(ids.src); texture_name = texture_property->Get< String >(); rcss_path = texture_property->source; // Declaring the name 'none' is the same as an empty string. This gives an easy way to skip certain // tiles in a shorthand since we can't always declare an empty string. static const String none_texture_name = "none"; if (texture_name == none_texture_name) texture_name.clear(); } // Loads a single texture coordinate value from the properties. void DecoratorTiledInstancer::LoadTexCoord(const PropertyDictionary& properties, PropertyId id, float& tex_coord, bool& tex_coord_absolute) { const Property* property = properties.GetProperty(id); if (property == NULL) return; tex_coord = property->value.Get< float >(); if (property->unit == Property::PX) tex_coord_absolute = true; else { tex_coord_absolute = false; if (property->unit == Property::PERCENT) tex_coord *= 0.01f; } } } }