/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "ElementDecoration.h" #include "ElementDefinition.h" #include "../../Include/Rocket/Core/Decorator.h" #include "../../Include/Rocket/Core/Element.h" namespace Rocket { namespace Core { ElementDecoration::ElementDecoration(Element* _element) { element = _element; decorators_dirty = false; } ElementDecoration::~ElementDecoration() { ReleaseDecorators(); } // Releases existing decorators and loads all decorators required by the element's definition. bool ElementDecoration::ReloadDecorators() { ReleaseDecorators(); StyleSheet* stylesheet = element->GetStyleSheet(); if (!stylesheet) return true; const Property* property = element->GetLocalProperty(PropertyId::Decorator); if (!property) return true; String decorator_value = property->Get(); // @performance: Can optimize for the case of only one decorator StringList decorator_list; // We use custom quote characters as we don't want to split on any commas inside parenthesis, which may appear in decorator shorthands. StringUtilities::ExpandString(decorator_list, decorator_value, ',', '(', ')'); for (const String& name : decorator_list) { Decorator* decorator = stylesheet->GetOrInstanceDecorator(name, property->source, property->source_line_number); if (decorator) LoadDecorator(decorator); } return true; } // Loads a single decorator and adds it to the list of loaded decorators for this element. int ElementDecoration::LoadDecorator(Decorator* decorator) { DecoratorHandle element_decorator; element_decorator.decorator = decorator; element_decorator.decorator->AddReference(); element_decorator.decorator_data = decorator->GenerateElementData(element); decorators.push_back(element_decorator); return (int) (decorators.size() - 1); } // Releases all existing decorators and frees their data. void ElementDecoration::ReleaseDecorators() { for (size_t i = 0; i < decorators.size(); i++) { if (decorators[i].decorator_data) decorators[i].decorator->ReleaseElementData(decorators[i].decorator_data); decorators[i].decorator->RemoveReference(); } decorators.clear(); } void ElementDecoration::RenderDecorators() { // @performance: Ignore dirty flag if e.g. pseudo classes do not affect the decorators if (decorators_dirty) { decorators_dirty = false; ReloadDecorators(); } // Render the decorators attached to this element in its current state. // Render from back to front for correct render order. for (int i = (int)decorators.size() - 1; i >= 0; i--) { DecoratorHandle& decorator = decorators[i]; decorator.decorator->RenderElement(element, decorator.decorator_data); } } void ElementDecoration::DirtyDecorators() { decorators_dirty = true; } // Iterates over all active decorators attached to the decoration's element. bool ElementDecoration::IterateDecorators(int& index, PseudoClassList& pseudo_classes, String& name, Decorator*& decorator, DecoratorDataHandle& decorator_data) const { if (index < 0) return false; if (index < (int)decorators.size()) { decorator = decorators[index].decorator; decorator_data = decorators[index].decorator_data; name = ":not implemented:"; index += 1; return true; } return false; } } }