/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "LayoutPools.h"
#include "../../../Include/RmlUi/Core/Element.h"
#include "../Pool.h"
#include "BlockContainer.h"
#include "FloatedBoxSpace.h"
#include "FormattingContext.h"
#include "InlineBox.h"
#include "InlineContainer.h"
#include "LineBox.h"
#include "ReplacedFormattingContext.h"
#include
#include
namespace Rml {
template
struct LayoutChunk {
alignas(std::max_align_t) byte buffer[Size];
};
static constexpr std::size_t ChunkSizeBig = std::max({sizeof(BlockContainer)});
static constexpr std::size_t ChunkSizeMedium =
std::max({sizeof(InlineContainer), sizeof(InlineBox), sizeof(RootBox), sizeof(FlexContainer), sizeof(TableWrapper)});
static constexpr std::size_t ChunkSizeSmall =
std::max({sizeof(ReplacedBox), sizeof(InlineLevelBox_Text), sizeof(InlineLevelBox_Atomic), sizeof(LineBox), sizeof(FloatedBoxSpace)});
static Pool> layout_chunk_pool_big(50, true);
static Pool> layout_chunk_pool_medium(50, true);
static Pool> layout_chunk_pool_small(50, true);
void* LayoutPools::AllocateLayoutChunk(size_t size)
{
static_assert(ChunkSizeBig > ChunkSizeMedium && ChunkSizeMedium > ChunkSizeSmall, "The following assumes a strict ordering of the chunk sizes.");
// Note: If any change is made here, make sure a corresponding change is applied to the deallocation procedure below.
if (size <= ChunkSizeSmall)
return layout_chunk_pool_small.AllocateAndConstruct();
else if (size <= ChunkSizeMedium)
return layout_chunk_pool_medium.AllocateAndConstruct();
else if (size <= ChunkSizeBig)
return layout_chunk_pool_big.AllocateAndConstruct();
RMLUI_ERROR;
return nullptr;
}
void LayoutPools::DeallocateLayoutChunk(void* chunk, size_t size)
{
// Note: If any change is made here, make sure a corresponding change is applied to the allocation procedure above.
if (size <= ChunkSizeSmall)
layout_chunk_pool_small.DestroyAndDeallocate((LayoutChunk*)chunk);
else if (size <= ChunkSizeMedium)
layout_chunk_pool_medium.DestroyAndDeallocate((LayoutChunk*)chunk);
else if (size <= ChunkSizeBig)
layout_chunk_pool_big.DestroyAndDeallocate((LayoutChunk*)chunk);
else
{
RMLUI_ERROR;
}
}
} // namespace Rml