/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "LayoutPools.h" #include "../../../Include/RmlUi/Core/Element.h" #include "../Pool.h" #include "BlockContainer.h" #include "FloatedBoxSpace.h" #include "FormattingContext.h" #include "InlineBox.h" #include "InlineContainer.h" #include "LineBox.h" #include "ReplacedFormattingContext.h" #include #include namespace Rml { template struct LayoutChunk { alignas(std::max_align_t) byte buffer[Size]; }; static constexpr std::size_t ChunkSizeBig = std::max({sizeof(BlockContainer)}); static constexpr std::size_t ChunkSizeMedium = std::max({sizeof(InlineContainer), sizeof(InlineBox), sizeof(RootBox), sizeof(FlexContainer), sizeof(TableWrapper)}); static constexpr std::size_t ChunkSizeSmall = std::max({sizeof(ReplacedBox), sizeof(InlineLevelBox_Text), sizeof(InlineLevelBox_Atomic), sizeof(LineBox), sizeof(FloatedBoxSpace)}); static Pool> layout_chunk_pool_big(50, true); static Pool> layout_chunk_pool_medium(50, true); static Pool> layout_chunk_pool_small(50, true); void* LayoutPools::AllocateLayoutChunk(size_t size) { static_assert(ChunkSizeBig > ChunkSizeMedium && ChunkSizeMedium > ChunkSizeSmall, "The following assumes a strict ordering of the chunk sizes."); // Note: If any change is made here, make sure a corresponding change is applied to the deallocation procedure below. if (size <= ChunkSizeSmall) return layout_chunk_pool_small.AllocateAndConstruct(); else if (size <= ChunkSizeMedium) return layout_chunk_pool_medium.AllocateAndConstruct(); else if (size <= ChunkSizeBig) return layout_chunk_pool_big.AllocateAndConstruct(); RMLUI_ERROR; return nullptr; } void LayoutPools::DeallocateLayoutChunk(void* chunk, size_t size) { // Note: If any change is made here, make sure a corresponding change is applied to the allocation procedure above. if (size <= ChunkSizeSmall) layout_chunk_pool_small.DestroyAndDeallocate((LayoutChunk*)chunk); else if (size <= ChunkSizeMedium) layout_chunk_pool_medium.DestroyAndDeallocate((LayoutChunk*)chunk); else if (size <= ChunkSizeBig) layout_chunk_pool_big.DestroyAndDeallocate((LayoutChunk*)chunk); else { RMLUI_ERROR; } } } // namespace Rml