/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_LAYOUTTABLE_H #define RMLUI_CORE_LAYOUTTABLE_H #include "LayoutBlockBox.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class Box; class LayoutTable { public: /// Formats and positions a table, including all elements contained within. /// @param[inout] box The box used for dimensioning the table, the resulting table size is set on the box. /// @param[in] min_size Minimum width and height of the table. /// @param[in] max_size Maximum width and height of the table. /// @param[in] element_table The table element. /// @return The content size of the table's overflowing content. static Vector2f FormatTable(Box& box, Vector2f min_size, Vector2f max_size, Element* element_table); private: LayoutTable(Element* element_table, Vector2f table_gap, Vector2f table_content_offset, Vector2f table_initial_content_size, Vector2f table_min_size, Vector2f table_max_size); struct Column { Element* element_column = nullptr; // The '' element which begins at this column, or nullptr if there is no such element or if the column is spanned from a previous column. Element* element_group = nullptr; // The '' element which begins at this column, otherwise nullptr. float cell_width = 0; // The *border* width of cells in this column. float cell_offset = 0; // Horizontal offset from the table content box to the border box of cells in this column. float column_width = 0; // The *content* width of the column element, which may span multiple columns. float column_offset = 0; // Horizontal offset from the table content box to the border box of the column element. float group_width = 0; // The *content* width of the column group element, which may span multiple columns. float group_offset = 0; // Horizontal offset from the table content box to the border box of the column group element. }; using ColumnList = Vector; struct Cell { Element* element_cell; // The element. int row_last; // The last row the cell spans. int column_begin, column_last; // The first and last columns the cell spans. Box box; // The cell element's resulting sizing box. Vector2f table_offset; // The cell element's offset from the table border box. }; using CellList = Vector; // Format the table. void FormatTable(); // Determines the column widths and populates the 'columns' data member. void DetermineColumnWidths(); // Formats the table row element and all table cells ending at this row. // @return The y-position of the row's bottom edge. float FormatTableRow(int row_index, Element* element_row, float row_position_y); Element* const element_table; const Vector2f table_min_size, table_max_size; const Vector2f table_gap; const Vector2f table_content_offset; const Vector2f table_initial_content_size; // The final size of the table which will be determined by the size of its columns, rows, and spacing. Vector2f table_resulting_content_size; // Overflow size in case the contents of any cells overflow their cell box (without being caught by the cell). Vector2f table_content_overflow_size; // Defines all the columns of this table, one entry per table column (spanning columns will add multiple entries). ColumnList columns; // Cells are added during iteration of each table row, and removed once they are placed at the last of the rows they span. CellList cells; }; } // namespace Rml #endif